Bots and Simulations > DNA - General
Tranfering NRG and BODY
spike43884:
--- Quote from: spork22 on March 23, 2015, 01:04:49 PM ---As just an update? I guess I could do that. Or whenever there's something cool happening.
Just as something to think about, what would be the advantage of having a tail that tapers as it goes down?
--- End quote ---
Originally it was for looks, but then I realised, oh wait this could function. Corspes don't float, they don't update bouyancy so sink.
Corpses feed veggies very well.
Now, veggie in pondmode has to be high when using chloroplasts to get sunlight, but wait, if it had a tail tapering down, it could also eat dead bots.
spork22:
Ohhh. Was I supposed to put corpses on?
spike43884:
--- Quote from: spork22 on March 24, 2015, 01:48:57 PM ---Ohhh. Was I supposed to put corpses on?
--- End quote ---
Oh yes, not everyone puts on corpses :P
Silly me. Yeah, corpses are beneficial. It makes every sim more realistic.
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A little side note, could you later on run an evolution sim for this vegetable as well: http://forum.darwinbots.com/index.php/topic,6700.0.html - Normal (not pondmode) F1 conditions but slightly bigger 'area'? & Corpses ON, Animal_Minimalis as predator
spork22:
Sure, I guess. And what type of decay should it be?
spike43884:
--- Quote from: spork22 on March 25, 2015, 05:31:07 PM ---Sure, I guess. And what type of decay should it be?
--- End quote ---
I think I have it on NRG, but im not sure exactly.
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