Author Topic: Corpse bug - ZOMBIE BOTS!  (Read 3111 times)

Offline spike43884

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Corpse bug - ZOMBIE BOTS!
« on: November 10, 2014, 02:23:35 PM »
I ran a sim for about 1000 cycles and a corpse. and I know it was a corpse as I clicked on it, was firing in random directions, SHOTS...YES SHOTS!
I mean, how da fudge is a corpse shooting its dead isnt it? Answer: ZOMBIES
SERIOUSLY
#WTH!?!?
Ive never hashtagged before :o
that is what its done to me!
Autism can allow so much joy, and at the same time sadness to be seen. Our world is weird, and full of contradiction everywhere, yet somehow at moments seems to come together, and make near perfect sense.

Offline Shadowgod2

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Re: Corpse bug - ZOMBIE BOTS!
« Reply #1 on: November 10, 2014, 02:52:57 PM »
Decay shots are what you are seeing

Offline spike43884

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Re: Corpse bug - ZOMBIE BOTS!
« Reply #2 on: November 11, 2014, 12:14:17 PM »
Decay shots are what you are seeing
decay shoots?
why did they do that, why didn't they just make waste increase, making it more toxic to bots, and lower nrg...

Because real life works like that, the dead just after death are attacked by animals, then later on, plants consume them.
Autism can allow so much joy, and at the same time sadness to be seen. Our world is weird, and full of contradiction everywhere, yet somehow at moments seems to come together, and make near perfect sense.

Offline Shadowgod2

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Re: Corpse bug - ZOMBIE BOTS!
« Reply #3 on: November 11, 2014, 12:53:18 PM »
Actually some preditors go back to a kill weeks latter. And you can control what type of shot they do nrg default or waste as well as the amount and frequency of the shot