Author Topic: TurbulentSwarm(f3,f2,f1)(Shadowgod2)(11-2-2014)  (Read 554 times)

Offline Shadowgod2

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TurbulentSwarm(f3,f2,f1)(Shadowgod2)(11-2-2014)
« on: November 02, 2014, 03:21:45 PM »
a surprisingly good bot at least against animal_minamals.

Code: [Select]
'an unstable_swarming bot which does scatter easly with very diffirent eyes
'by Shadowgod2
'11/2/2014
'f1,f2,f3


def robage1 50
def attack 52
def mytienum 53
def trig 55
def eyet1 56
def eyet2 57
def eyetimer1 58
def eyetimer2 59
def eyecheck 60

'eyepos

cond
*.robage 5 <
start
-575 .eye2dir store
575 .eye8dir store
-130 .eye1dir store
130 .eye9dir store
-291 .eye3dir store
291 .eye7dir store
-100 .eye4dir store
100 .eye6dir store
280 .eye2width store
280 .eye8width store
-34 .eye1width store
-34 .eye9width store
149 .eye3width store
149 .eye7width store
93 .eye4width store
93 .eye6width store
-34 .eye5width store
31999 rnd .mytienum store
stop


'reconization

cond
*.refeye *.myeye !=
*.eyef 0 !=
start
1 .attack store
*.refxpos *.refypos angle .setaim store
0 .focuseye store
1 .out1 store
stop

'comunization

cond
*.refeye *.myeye =
*.eyef 0 = or
start
0 .attack store
0 .out1 store
stop

cond
*.in1 1 =
*.attack 0 =
start
*.refxpos *.refypos angle 50 *.focuseye sgn -1 mult mult add .setaim store
*.refvelup *.refxpos *.refypos dist debugint 900 sub 10 ceil -10 floor add 10 floor .up store
stop


'swarm

cond
*.attack 0 =
*.refeye *.myeye = and
*.focuseye -3 > and
*.focuseye 3 < and
*.in1 0 = and
start
*.refxpos *.refypos angle 70 *.focuseye sgn -1 mult mult add .setaim store
*.refvelup *.refxpos *.refypos dist debugint 900 sub 10 ceil -10 floor add 10 floor .up store
stop

'lonehunt

cond
*.attack 0 =
*.eyef 0 =
start
10 .up store
stop

'feed

cond
*.refeye *.myeye !=
*.eye5 0 > and
*.attack 1 = and
start
*.refvelup *.refxpos *.refypos dist debugint 500 sub 10 ceil -10 floor add .up store
-1 .shoot *.eye5 20 sub sgn 0 floor mult store
stop

'eyescanning

start
.robage1 inc
stop

cond
*.robage1 32000 =
start
0 .robage1 store
stop

cond
*.attack 0 =
*.eyet1 0 >= and
*.eyet2 0 >= and
start
*.robage1
*.eye2 sgn
*.eye3 sgn add
*.eye4 sgn add
*.eye5 sgn add
*.eye6 sgn add
*.eye7 sgn add
*.eye8 sgn add
mod 1 add .eyecheck store
stop

'eyeslecting

cond
*.attack 0 =
start
*.eye2 sgn 61 store
*.eye2 sgn *.eye3 sgn add 62 store
*.eye2 sgn *.eye3 sgn add *.eye4 sgn add 63 store
*.eye2 sgn *.eye3 sgn add *.eye4 sgn add *.eye5 sgn add 64 store
*.eye2 sgn *.eye3 sgn add *.eye4 sgn add *.eye5 sgn add *.eye6 sgn add 65 store
*.eye2 sgn *.eye3 sgn add *.eye4 sgn add *.eye5 sgn add *.eye6 sgn add *.eye7 sgn add 66 store
*.eye2 sgn *.eye3 sgn add *.eye4 sgn add *.eye5 sgn add *.eye6 sgn add *.eye7 sgn add *.eye8 sgn add 67 store
stop

cond
*.attack 0 =
*.eyecheck *61 =
start
-3 .focuseye store
stop
cond
*.attack 0 =
*.eyecheck *62 = and
*62 *61 != and
start
-2 .focuseye store
stop
cond
*.attack 0 =
*.eyecheck *63 = and
*63 *62 != and
start
-1 .focuseye store
stop
cond
*.attack 0 =
*.eyecheck *64 = and
*64 *63 != and
start
0 .focuseye store
stop
cond
*.attack 0 =
*.eyecheck *65 = and
*65 *64 != and
start
1 .focuseye store
stop
cond
*.attack 0 =
*.eyecheck *66 = and
*66 *65 != and
start
2 .focuseye store
stop
cond
*.attack 0 =
*.eyecheck *67 = and
*67 *66 != and
start
3 .focuseye store
stop

cond
*.attack 0 =
*.eye9dir 130 >=
start
1 .trig store
stop

cond
*.attack 0 =
*.eye9dir -480 <=
start
0 .trig store
stop

'wisker scanning

cond
*.attack 0 =
*.trig 1 =
start
*.eye1dir 10 add .eye1dir store
*.eye9dir 10 sub .eye9dir store
stop

cond
*.attack 0 =
*.trig 0 =
start
*.eye9dir 10 add .eye9dir store
*.eye1dir 10 sub .eye1dir store
stop

'eye1

cond
*.focuseye -4 =
*.refeye *.myeye =
start
5 .eyetimer1 store
stop

cond
*.eye1 0 >
*.eyet1 0 = and
*.eyetimer1 0 = and
*.attack 0 = and
start
-4 .focuseye store
-1 .eyet1 store
stop

cond
*.eyetimer1 0 >
start
.eyetimer1 dec
stop

cond
*.eye1 0 >
*.eyet1 -1 = and
*.refeye *.myeye = and
start
3 .eyet1 store
stop

cond
*.eye1 0 =
*.eyet1 -1 =
start
0 .eyet1 store
stop

cond
*.eyet1 0 >
start
.eyet1 dec
stop

'eye9

cond
*.focuseye 4 =
*.refeye *.myeye =
start
5 .eyetimer2 store
stop

cond
*.eye9 0 >
*.eyet2 0 = and
*.eyetimer2 0 = and
*.attack 0 = and
start
4 .focuseye store
-1 .eyet2 store
stop

cond
*.eyetimer2 0 >
start
.eyetimer2 dec
stop

cond
*.eye9 0 >
*.eyet2 -1 = and
*.refeye *.myeye = and
start
3 .eyet2 store
stop

cond
*.eye9 0 =
*.eyet2 -1 =
start
0 .eyet2 store
stop

cond
*.eyet2 0 >
start
.eyet2 dec
stop

'nrg/body

cond
*.body 3000 <
*.nrg 10000 >
start
100 .strbody store
stop

cond
*.nrg 1000 <
start
100 .fdbody store
stop

'repro

cond
*.nrg 20000 >
start
50 .repro store
314 rnd .aimsx store
stop

and attachment for easier download.
« Last Edit: June 08, 2015, 04:06:59 PM by Botsareus »

Offline spike43884

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Re: TurbulentSwarm(f3,f2,f1)(Shadowgod2)(11/2/2014)
« Reply #1 on: November 02, 2014, 03:38:35 PM »
Heh, I came up with a novel idea for a MB for F2...
Normally MB's are made of a body and a head, I came up with a slightly different structure, where the head actually does very little...
Central bot which starts colony, HEAD, grows to big bertha, and will surround itself in 20 BODIES so that it is completely encased, it will supply these BODIES with the nessisaries for them to feed, and for them to defend...the BODIES then will hold ANTENNA on long stiff ties, these ANTENNA then move in a sweeping pattern with some eyes (long whisker in each direction then rest filled with shortrange eyes) and will feed infomation through the body back to the head...Thes antenna can defend themselves, and pull the colony once a signal is sent from the head telling them to move...
The bodies have: shell, slime, venom & poison
The head has: Poison, Shell & 1 Virus that disables vision and shoot (for a long period of time)
The ANTENNA have: Shell, Slime & 1 virus that disables move and vision (disables move permanantly preferably allowing the colony then to move towards it)
The bodies feed, the head processes info, and the antenna look around.
Autism can allow so much joy, and at the same time sadness to be seen. Our world is weird, and full of contradiction everywhere, yet somehow at moments seems to come together, and make near perfect sense.