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A topic for Spike

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Botsareus:

--- Quote ---All powerful things get destroyed by a random weakness
--- End quote ---

Somewhat agree, the designers are concerned with a specific goal and fail to consider the big picture.
But that is why I guy like me joins a forum like this. I am just trying to see the bigger picture. It is proving to be a lot of interesting knowledge indeed.

However, I tend to find myself at the opposite end of that spectrum. I except my weakness and seek power trough knowledge. 

 :)

Botsareus:
And since this thing is in off topic anyway:

I hope that spaceX flight turns out ok.

Botsareus:
Also, you run a school? That is kinda cool.  :D

spike43884:

--- Quote from: Botsareus on October 29, 2014, 09:33:37 PM ---Also, you run a school? That is kinda cool.  :D

--- End quote ---
When did I started running a school :o
I go to school, I dont run one :o, I could never handle the people that do not wish to see a bigger picture there...
I came up with my own solution to solving unfound weaknesses, naturally I could not see every weakness, I am human...Evolution though, see's every weakness and utilises it, so I work on the bot as best as I can, and presuming the sim accepts it (so it can survive reasonably) I leave it, let it evolve, see how successful it came and heypresto.

Considering this is offtopic, store-cycle would be quite nice, so when X bot/veg increases to X number/by X number store the cycle for this sim only/save cycle.
It wouldn't even have to save it as an entire sim, it'd just save the bots in a freeze, it wouldn't know what they were doing...it'd just remember there code as if a picture was taken, then you can have a look at what was the good mutation...
It'd help unsupervised sims.


BTW, could you make it when we force a new species of bot that when we do it, any bots with DNA closer to that of the forced new species rather than the original species change into that species (maybe make the threshold to 60%) Then Any good colonies I dont have to manually change over.

Botsareus:
As promised, I am not making any more major changes. That qualifies as a major change.  :P

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