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Questions about F1 rules and no video option

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spike43884:

--- Quote from: vrukt on August 31, 2014, 03:30:31 PM ---I was running mostly the same simulation. F1 league rules, mutation rate of 16x 100cycles, 1/16x 1000 cycles. Have corpse mode on for NRG, weather on, 2000cycle day, 1000cycle tide. Then I ran a thick fluid, thin fluid, and no fluid resistance sim, with speed and bounce at about 75% the no fluid resistance had 100% speed.

No fluid resistance and high speed looks great with tidal mode :D like popcorn!

--- End quote ---
What is F1 League rules, its confused me as i've turned it on in some of my sims and not noticed a difference :/
The lag of the program is the only thing I hate BTW :3 I have to close down everything if I want to 'play it' Which is real annoying...Might I suggest a little mode to reduce that, litterally run the sim but skip X cycles (So maybe it just goes through 5 cycles a time instead of 1) It'd get through my sims much quicker without more performance needed, and then I could have more fun >:D. BTW - I felt it nessisary to save my cancerous bots sim...How do I save a single bot though, I want to save the incredibly cancerous omniscience being.

Botsareus:
offtopic:

The contest rules are listed on appropriate thread in the leagues board.

We can not skip cycles because that is the point of having cycles in the first place. It is optimized as hell. You can however turn the video off to double the speed in most cases. Darwinbot uses only one cpu per instance. There is a good change you have older hardware. How many cpu and at what speed do you have?

You have to double click on a robot, then back click on it and select 'save robots dna' to save just the DNA. You can also click on 'Save entire organism' and that will create a binary file with the whole multibot. That can only be read back by Darwinbots. (Do not remember off the top of my head where save organism is, probably still on the back click menu aka the robots menu on the top)


Let me know when you are ready to join.

Botsareus:
So yea, other then a few Noobs figuring out the program and general mianess. This internet mode is working. On a little edit:note here, add
--- Code: ---'#tag:robotname
--- End code ---
to your robots DNA before loading it so we all know what you are running. Thx. edit: Typing from a phone is a pain in the a**

spike43884:

--- Quote from: Botsareus on October 19, 2014, 11:52:58 AM ---offtopic:

The contest rules are listed on appropriate thread in the leagues board.

We can not skip cycles because that is the point of having cycles in the first place. It is optimized as hell. You can however turn the video off to double the speed in most cases. Darwinbot uses only one cpu per instance. There is a good change you have older hardware. How many cpu and at what speed do you have?

You have to double click on a robot, then back click on it and select 'save robots dna' to save just the DNA. You can also click on 'Save entire organism' and that will create a binary file with the whole multibot. That can only be read back by Darwinbots. (Do not remember off the top of my head where save organism is, probably still on the back click menu aka the robots menu on the top)


Let me know when you are ready to join.

--- End quote ---
Oh I sorted the problem of slowness now with No video output & limit to 15 cycles per second.
Im just checking how many CPU cores and the clockspeed I have,
No clue the clockspeed, clockmultiplier of 15 is the closest Ive found to clock speed infomation :P And its got 2 cores with 1 thread per core.

Botsareus:
I am actually experiencing a new slowness problem. ntdll magically starts draining half the runtime.

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