New Installer for Dawinbots 2 Released.
'All Eyes(MB)'By Spike43884'Waits for his prey, all eyes ready then pounces!'Refer to Sentry-Rule'Gene 0 Eye settingscond*.robage 5 <start-571 .eye2dir store571 .eye8dir store-126 .eye1dir store126 .eye9dir store-287 .eye3dir store287 .eye7dir store-96 .eye4dir store96 .eye6dir store149 .eye2width store149 .eye8width store-30 .eye1width store-30 .eye9width store149 .eye3width store149 .eye7width store93 .eye4width store93 .eye6width store-30 .eye5width storestop' Gene 1 Food Finder (waiting)cond*.eye1 0 = *.eye2 0 = *.eye3 0 = *.eye4 0 = *.eye5 0 = *.eye6 0 = *.eye7 0 = *.eye8 0 = *.eye9 0 = or or or or or or or*.refeye *.myeye !=start157 rnd .aimdx storestop'Gene 2 Food Sighted '*********************cond*.eye1 0 >*.refeye *.myeye !=start140 .aimdxstop*.eye2 0 >*.refeye *.myeye !=start105 .aimdxstop*.eye3 0 >*.refeye *.myeye !=start70 .aimdxstop*.eye4 0 >*.refeye *.myeye !=start35 .aimdxstopcond*.eye6 0 >*.refeye *.myeye !=start35 .aimsxstopcond*.eye7 0 >*.refeye *.myeye !=start70 .aimsxstopcond*.eye8 0 >*.refeye *.myeye !=start105 .aimsxstopcond*.eye9 0 >*.refeye *.myeye !=start140 .aimsxstop'*********************' Gene 3 Chase Foodcond*.eye5 0 > *.eye5 50 < and*.refeye *.myeye =start *.refveldx .dx store *.refvelup 30 add .up storestop' Gene 4 Eat Foodcond*.eye5 50 > *.numties 1 >= and*.refeye *.myeye !=start-1 .shoot store *.refvelup .up storestop' Gene 5 Avoiding Familycond *.refeye *.myeye = orstart 314 rnd .aimdx storestop' Gene 6 Join Colonycond *.eye5 0 != *.multi 1 != *.nrg 40000 >= and and*.refeye *.myeye = or start .tie .stifftie 10 .fixlen 200 .fixang 20 .stifftie 30stop' Gene 7 Reproducecond *.nrg 20000 > *.robage 3 > and start 10 .repro storestopend
did you use the insert organism in the edit section at the top?
Ok just trying to cover all the bases.Did you move the file?If not then delete it from the box and put it back on.
'All Eyes(MB)'By Spike43884'Waits for his prey, all eyes ready then pounces!'Refer to Sentry-Rule'Gene 0 Eye settingscond*.robage 5 <start-571 .eye2dir store571 .eye8dir store-126 .eye1dir store126 .eye9dir store-287 .eye3dir store287 .eye7dir store-96 .eye4dir store96 .eye6dir store149 .eye2width store149 .eye8width store-30 .eye1width store-30 .eye9width store149 .eye3width store149 .eye7width store93 .eye4width store93 .eye6width store-30 .eye5width storestop' Gene 1 Food Finder waitingcond*.eye1 0 =*.eye2 0 = or*.eye3 0 = or*.eye4 0 = or*.eye5 0 = or*.eye6 0 = or*.eye7 0 = or*.eye8 0 = or*.eye9 0 = or*.refeye *.myeye !=start157 rnd .aimdx storestop'Gene 2 Food Sighted cond*.eye1 0 >*.refeye *.myeye !=start140 .aimdx storestopcond*.eye2 0 >*.refeye *.myeye !=start105 .aimdx storestopcond*.eye3 0 >*.refeye *.myeye !=start70 .aimdx storestopcond*.eye4 0 >*.refeye *.myeye !=start35 .aimdx storestopcond*.eye6 0 >*.refeye *.myeye !=start35 .aimsx storestopcond*.eye7 0 >*.refeye *.myeye !=start70 .aimsx storestopcond*.eye8 0 >*.refeye *.myeye !=start105 .aimsx storestopcond*.eye9 0 >*.refeye *.myeye !=start140 .aimsx storestop' Gene 3 Chase Foodcond*.eye5 0 >*.eye5 50 < and*.refeye *.myeye =start *.refveldx .dx store *.refvelup 30 add .up storestop' Gene 4 Eat Foodcond*.eye5 50 >*.numties 1 >= and*.refeye *.myeye != andstart-1 .shoot store *.refvelup .up storestop' Gene 5 Avoiding Familycond *.refeye *.myeye =start 314 rnd .aimdx storestop' Gene 6 Join Colonycond *.eye5 0 != *.multi 1 != and *.nrg 30000 >= and *.refeye *.myeye = or start .tie inc 200 .fixlen store 20 .fixang store 30 .stifftie storestop' Gene 7 Reproducecond*.nrg 20000 >*.robage 3 > and start 10 .repro storestopend
i found your issue. you had a number above 32000 in your dna. gene6, nrgi also fixed the code a bitCode: [Select]'All Eyes(MB)'By Spike43884'Waits for his prey, all eyes ready then pounces!'Refer to Sentry-Rule'Gene 0 Eye settingscond*.robage 5 <start-571 .eye2dir store571 .eye8dir store-126 .eye1dir store126 .eye9dir store-287 .eye3dir store287 .eye7dir store-96 .eye4dir store96 .eye6dir store149 .eye2width store149 .eye8width store-30 .eye1width store-30 .eye9width store149 .eye3width store149 .eye7width store93 .eye4width store93 .eye6width store-30 .eye5width storestop' Gene 1 Food Finder waitingcond*.eye1 0 =*.eye2 0 = or*.eye3 0 = or*.eye4 0 = or*.eye5 0 = or*.eye6 0 = or*.eye7 0 = or*.eye8 0 = or*.eye9 0 = or*.refeye *.myeye !=start157 rnd .aimdx storestop'Gene 2 Food Sighted cond*.eye1 0 >*.refeye *.myeye !=start140 .aimdx storestopcond*.eye2 0 >*.refeye *.myeye !=start105 .aimdx storestopcond*.eye3 0 >*.refeye *.myeye !=start70 .aimdx storestopcond*.eye4 0 >*.refeye *.myeye !=start35 .aimdx storestopcond*.eye6 0 >*.refeye *.myeye !=start35 .aimsx storestopcond*.eye7 0 >*.refeye *.myeye !=start70 .aimsx storestopcond*.eye8 0 >*.refeye *.myeye !=start105 .aimsx storestopcond*.eye9 0 >*.refeye *.myeye !=start140 .aimsx storestop' Gene 3 Chase Foodcond*.eye5 0 >*.eye5 50 < and*.refeye *.myeye =start *.refveldx .dx store *.refvelup 30 add .up storestop' Gene 4 Eat Foodcond*.eye5 50 >*.numties 1 >= and*.refeye *.myeye != andstart-1 .shoot store *.refvelup .up storestop' Gene 5 Avoiding Familycond *.refeye *.myeye =start 314 rnd .aimdx storestop' Gene 6 Join Colonycond *.eye5 0 != *.multi 1 != and *.nrg 30000 >= and *.refeye *.myeye = or start .tie inc 200 .fixlen store 20 .fixang store 30 .stifftie storestop' Gene 7 Reproducecond*.nrg 20000 >*.robage 3 > and start 10 .repro storestopendyou really need to remember your cond s and store s as well as... ok so i'm making a heavy tutorial on how to wright dna code because some of the stuff you do is just . sorry no hard feelings and i've wanted to do a tutorial for a while anyway. i haven't because i had yet seen anyone have soo much trouble before now.
actually i didn't break it. you've made some genes that fight each other when i fixed them. it's your conditions and your actions to those conditions.ps the blob seems to do alright but does find a stable position and dies though.