Author Topic: TriggerBot(f1)(f2)(Interesting)(Niemci)10-11-2014  (Read 3123 times)

Offline Botsareus

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TriggerBot(f1)(f2)(Interesting)(Niemci)10-11-2014
« on: October 21, 2014, 03:37:20 PM »
Code: [Select]
def feeding 21

def foundmemloc 22
def reqmemval 23

def counter 24



'=========
'Conspec
'=========
'The conspec is based on ties
'the memloc is thus *.tmemloc
'It checks if the tmemloc is the same as the total species pop

cond
*.robage 0 =
start
.totalmyspecies .tmemloc store
stop

cond
*.feeding 0 =
start
.tie inc
stop

cond
*.tmemval *.totalmyspecies =
start
*.feeding 0 =
*.tiepres .tienum store
.deltie inc
*.refxpos *.refypos angle 280 add .setaim store
10 *.velup sub .up store
clearbool
*.feeding 1 =
*.tiepres .tienum store
.deltie inc
*.refxpos *.refypos angle 280 add .setaim store
0 .feeding store
stop

cond
*.eyef 0 =
start
'*.robage .eye5dir store
30 rnd *.aim add .setaim store
0 .feeding store
stop

'else
*.robage -628 floor 628 ceil .eye5dir =
0 .eye5dir store
stop

'==========================================
'Feeding

'If it looks interesting, head towards it
cond
*.eyef 0 >
*.tmemval *.totalmyspecies !=
start
*.refxpos *.refypos angle .setaim store
*.refxpos *.refypos dist 300 div *.maxvel mult *.refvel add 0 floor *.maxvel ceil .up store
3300 10 div inc
*.veldx .sx store
1 .feeding store
-6 dup - ++ store
stop

'==========================================================================================================


'============
'Body Managment
'============
cond
*.body 31000 <
*.nrg 1000 >
start
100 .strbody store
stop

'body to energy
cond
*.nrg 500 <
start
100 .fdbody store
stop

cond
*.nrg 8000 >
start
15 .strpoison store
stop

cond
*.waste 50 >
start
-4 .shoot store
*.waste .shootval store
stop

'==========
'Repro

cond
*50 1 =
start
628 *.aim add .setaim store
0 50 store
stop

cond
*.nrg 1000 >
*.body 500 >
*.eye5 50 <
start
628 *.aim add .setim store
51 .repro store
1 50 store
stop

'========

'Defences

cond
*.fixpos 0 !=
start
0 .fixpos store
stop

cond
*.delgene 0 !=
start
0 .delgene store
stop

cond
*.shoot -2 =
start
0 .shoot store
0 .shootval store
stop

cond
*.paralyzed 0 >
start
0 .mkshell store
0 .shootval store
stop