Author Topic: Chloroplasts  (Read 10891 times)

Offline shvarz

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Chloroplasts
« on: September 24, 2014, 09:19:17 PM »
OK, i'm not a newbie, but rather an oldie so old that he lost touch...  ;)

Can someone explain to me how chloroplasts work and how they relate to the other options for energy for bots?

And since we are on the topic, do we even need an option to feed veggies in ways that are not chloroplast-dependent?
"Never underestimate the power of stupid things in big numbers" - Serious Sam

Offline Botsareus

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Re: Chloroplasts
« Reply #1 on: September 24, 2014, 09:40:00 PM »
Your plants will now have to have a 'chloroplast' gene. I will have to link you the feeding rate charts and all the good stuff. No energy to do so now, long Karate lesson  :) You should find an Alga_Minimales_Chloroplastus in the robots folder. I recommend running the chloroplast ecosystem shipped with version 2.48.15. Good luck! If anyone has anything else to add, please do. I take Thursdays off.  :) Update soon. Thank you for stopping by.

Offline shvarz

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Re: Chloroplasts
« Reply #2 on: September 24, 2014, 10:54:35 PM »
Thanks. That part I kind of figured. The more chloroplasts you have, the more energy you get if the sun is up. Does that calculation take into account the settings to give energy "per cycle" "per kilobody" or "quadratic per kilobody"? If it does, how?
"Never underestimate the power of stupid things in big numbers" - Serious Sam

Offline Shadowgod2

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Re: Chloroplasts
« Reply #3 on: September 25, 2014, 12:29:35 AM »
those work but in a different manner. it's calculated by both chlr and body (except on the per cycle). the chlr is the main then the body has the least effect on energy. you can tell when a bot becomes a bigbirtha and has had 32000 chlr for a while and just becomes day. they start slow but quickly gain speed. i can't be any more specific without showing graphs and i don't have the time to make them.

Offline shvarz

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Re: Chloroplasts
« Reply #4 on: September 25, 2014, 06:54:51 AM »
So, if "per veggie" is turned on, then chloroplasts don't count at all or does each veggie get extra energy?

Seems like these options are not really necessary anymore.

Do chloroplasts contribute a lot to the size of the bot? How much do they contribute to the body and weight? Any other downsides to having chloroplasts?
"Never underestimate the power of stupid things in big numbers" - Serious Sam

Offline Shadowgod2

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Re: Chloroplasts
« Reply #5 on: September 25, 2014, 12:48:09 PM »
On the per vegi only chlr count. If you have a bot without chlr as a vegi it will not gain nrg.

emagin each chlr as it's own vegi bot living inside the bot that has chlr. Each one is only able to get a small amount. Add more chlr more nrg gain. Then with the other sets aply the same logic but for each chlr the nrg is multiplied by each body of what ever the set is

Offline shvarz

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Re: Chloroplasts
« Reply #6 on: September 25, 2014, 01:31:46 PM »
Thanks, this is quite helpful.

The logic of multiplying by body points is not clear, however. What is it meant to simulate?

How much do chloroplasts cost to make? Do they decay over time?

Also, it looks like now "repopulation" is driven by chloroplast count. Why and how does it work?
"Never underestimate the power of stupid things in big numbers" - Serious Sam

Offline Shadowgod2

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Re: Chloroplasts
« Reply #7 on: September 25, 2014, 02:50:41 PM »
Ok so sence I am currently trying to forge out a knife I only have small amount of time to post. I even had to stop 5times just to post this. So 1 ? at a time I can answer

Offline Shadowgod2

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Re: Chloroplasts
« Reply #8 on: September 25, 2014, 02:55:56 PM »
? 1 body is like leafe coverage the more body the larger the leaf

Offline Shadowgod2

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Re: Chloroplasts
« Reply #9 on: September 25, 2014, 03:01:31 PM »
?2 chlr is by default f1 sets costs .02

?3 bots has to tell you that or at least someone who does know

Offline shvarz

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Re: Chloroplasts
« Reply #10 on: September 25, 2014, 03:01:55 PM »
Quote
? 1 body is like leafe coverage the more body the larger the leaf

Sorry, but that does not make any sense. If you are getting energy from chloroplasts, then it should not matter how large your body is. For one, body is not equal size in DB2. Second, spreading the same number of chloroplasts over a larger space should not give you more energy.
"Never underestimate the power of stupid things in big numbers" - Serious Sam

Offline Botsareus

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Re: Chloroplasts
« Reply #11 on: September 25, 2014, 03:05:48 PM »
That is why it is optional.  :) Good news  is I have enough time right now to actually link you a pritty graph. Going to go fireup XP.

Offline Shadowgod2

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Re: Chloroplasts
« Reply #12 on: September 25, 2014, 03:14:26 PM »
I'll get you a pic tonight of what I mean

Offline Botsareus

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Re: Chloroplasts
« Reply #13 on: September 25, 2014, 03:21:40 PM »
TY Shadow, I got it.

Offline Botsareus

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Re: Chloroplasts
« Reply #14 on: September 25, 2014, 03:24:47 PM »
The graph below shows what the energy gets multiplied by over the amount of light availability.