Welcome To Darwinbots > Newbie
Chloroplasts
shvarz:
OK, i'm not a newbie, but rather an oldie so old that he lost touch... ;)
Can someone explain to me how chloroplasts work and how they relate to the other options for energy for bots?
And since we are on the topic, do we even need an option to feed veggies in ways that are not chloroplast-dependent?
Botsareus:
Your plants will now have to have a 'chloroplast' gene. I will have to link you the feeding rate charts and all the good stuff. No energy to do so now, long Karate lesson :) You should find an Alga_Minimales_Chloroplastus in the robots folder. I recommend running the chloroplast ecosystem shipped with version 2.48.15. Good luck! If anyone has anything else to add, please do. I take Thursdays off. :) Update soon. Thank you for stopping by.
shvarz:
Thanks. That part I kind of figured. The more chloroplasts you have, the more energy you get if the sun is up. Does that calculation take into account the settings to give energy "per cycle" "per kilobody" or "quadratic per kilobody"? If it does, how?
Shadowgod2:
those work but in a different manner. it's calculated by both chlr and body (except on the per cycle). the chlr is the main then the body has the least effect on energy. you can tell when a bot becomes a bigbirtha and has had 32000 chlr for a while and just becomes day. they start slow but quickly gain speed. i can't be any more specific without showing graphs and i don't have the time to make them.
shvarz:
So, if "per veggie" is turned on, then chloroplasts don't count at all or does each veggie get extra energy?
Seems like these options are not really necessary anymore.
Do chloroplasts contribute a lot to the size of the bot? How much do they contribute to the body and weight? Any other downsides to having chloroplasts?
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