Bots and Simulations > DNA - General

Eye template

<< < (2/4) > >>

Botsareus:
Ding! Ding! Ding! Ding!

Then you simply use


--- Code: ---*.robage1 *.robagemult 32000 multi add 32000 add

--- End code ---

Good find Shadowgod2  :)

Testlund:
Cool! I'll try it out tomorrow. Let me just show you what I tried:


--- Code: ---def robage2 998
def robage1 997

start
 *.robage *.robage1 32000 mult add 32000 mod
stop

cond
 *.robage 32000 =
start
 .robage1 inc
stop

cond
 *.robage1 256 =
start
  100 .mkpoison store
stop

start
 *.robage1 *.robage2 32000 mult add 32000 mod
stop

cond
 *.robage1 32000 =
start
 .robage2 inc
stop

cond
 *.robage2 256 =
start
 100 .mkvenom store
stop
--- End code ---

I expected the bot to make venom at 64512 cycles but instead it made poison again like it did at 32256 cycles. Why is that?

I have to go to bed now. It's almost 3 am here.  :sleepin:

Botsareus:
Testlund in a more serious programming language people always write 2 + 2 = 4 as 4 = 2 + 2, review my posts, good night.  :sleepin:

Shadowgod2:
oops i forgot the *.robage 32000 =

all fixed now :D

Botsareus:
lol, shadow now has 32000 x 23000 childhoods. That will not work as it can not handle bigger then a long as follows: I am more interested in usage, say modulated between 0 and 100 = *.robage *.robage1 32000 mult add 101 mod. Meaning it will give you a number between 0 and 100. :sleepin:

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version