Bots and Simulations > DNA - General
Eye template
Botsareus:
Ding! Ding! Ding! Ding!
Then you simply use
--- Code: ---*.robage1 *.robagemult 32000 multi add 32000 add
--- End code ---
Good find Shadowgod2 :)
Testlund:
Cool! I'll try it out tomorrow. Let me just show you what I tried:
--- Code: ---def robage2 998
def robage1 997
start
*.robage *.robage1 32000 mult add 32000 mod
stop
cond
*.robage 32000 =
start
.robage1 inc
stop
cond
*.robage1 256 =
start
100 .mkpoison store
stop
start
*.robage1 *.robage2 32000 mult add 32000 mod
stop
cond
*.robage1 32000 =
start
.robage2 inc
stop
cond
*.robage2 256 =
start
100 .mkvenom store
stop
--- End code ---
I expected the bot to make venom at 64512 cycles but instead it made poison again like it did at 32256 cycles. Why is that?
I have to go to bed now. It's almost 3 am here. :sleepin:
Botsareus:
Testlund in a more serious programming language people always write 2 + 2 = 4 as 4 = 2 + 2, review my posts, good night. :sleepin:
Shadowgod2:
oops i forgot the *.robage 32000 =
all fixed now :D
Botsareus:
lol, shadow now has 32000 x 23000 childhoods. That will not work as it can not handle bigger then a long as follows: I am more interested in usage, say modulated between 0 and 100 = *.robage *.robage1 32000 mult add 101 mod. Meaning it will give you a number between 0 and 100. :sleepin:
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