Bots and Simulations > DNA - General
Defence against enemy ties
(1/1)
Testlund:
Is there a way for a bot to sense when a tie has been attached to it?
Testlund:
This works if the bot sees another bot that can shoot ties.
cond
*.eyef 0 >
*.reftie 0 >
start
2000 .mkslime store
stop
It's just that keeping the slime up is very nrg consuming. So I was thinking it would be more economical if the bot doesn't create slime until a tie has been fired.
MacadamiaNuts:
*.tiepres .deltie store
or
cond
*.numties 0 >
start
(do something)
stop
Testlund:
Thanks! :)
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