Author Topic: Spork, you seem board  (Read 17928 times)

Offline Botsareus

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Spork, you seem board
« on: September 09, 2014, 04:47:02 PM »
Dig up info on how the chloroplasts actually work now from Shvarz.

Offline spork22

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Re: Spork, you seem board
« Reply #1 on: September 10, 2014, 04:47:33 PM »
Well, sorry for simply saying my idea. You never HAVE to include it, you know. It's not like I can make you anyways.  :huh:
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Offline Botsareus

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Re: Spork, you seem board
« Reply #2 on: September 20, 2014, 12:39:43 PM »
How about lets add new shapes that are shaped in ovals at random angles and when a bot enters them a new such shape is added. Also a clone of the bot is created at the new shape with all the robots sysvars mixed up in a random position inside the shape. Also a very smart calculator deletes such shapes to prevent them from completely filling up the screen and the shapes randomly rotate and move and bounce off each other.

I say lets add it, it will be soooo much fun to play with.

Offline spork22

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Re: Spork, you seem board
« Reply #3 on: September 21, 2014, 07:56:54 PM »
Uhh.. sure. If you really want to add it, you can. because I don't know how  :P
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Offline Botsareus

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Re: Spork, you seem board
« Reply #4 on: September 21, 2014, 11:01:42 PM »
[Bump]

Offline spike43884

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Re: Spork, you seem board
« Reply #5 on: October 18, 2014, 05:36:27 AM »
[Bumpy bumpy bump]
Seriously...Shapes would be nice to default set to black with the create 10 random shapes, and slightly smaller :3
Autism can allow so much joy, and at the same time sadness to be seen. Our world is weird, and full of contradiction everywhere, yet somehow at moments seems to come together, and make near perfect sense.

Offline Botsareus

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Re: Spork, you seem board
« Reply #6 on: October 20, 2014, 10:05:44 PM »
How about no more changes or updates to DB2 and just fix the remaining bugs before I start thinking they are caused by hackers randomly changing memory locations to an exe file at runtime to cause it to fail spectacularly? You are from 'earf' after all ain't you?

Offline spork22

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Re: Spork, you seem board
« Reply #7 on: October 21, 2014, 04:18:12 PM »
Yeah, that's probably a better idea.  I haven't noticed any major bugs lately but it would be better to fix them before adding fancy junk.
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Offline Peter

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Re: Spork, you seem board
« Reply #8 on: October 21, 2014, 05:24:03 PM »
Without bugs you miss some excitement. IE6 always surprises, rarely looks like expected.
Oh my god, who the hell cares.

Offline spork22

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Re: Spork, you seem board
« Reply #9 on: October 21, 2014, 06:26:29 PM »
But we don't want too many bugs to the point where the program is useless.
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Offline Botsareus

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Re: Spork, you seem board
« Reply #10 on: October 21, 2014, 09:23:34 PM »
Actually Peter, I really hate bugs. The Universe does not seem to crash, at least to us. But that is a good philosophical question anyway - What happens to the universe when it crashes? But then again, not many people think that way.

Offline spork22

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Re: Spork, you seem board
« Reply #11 on: October 22, 2014, 04:13:29 PM »
I like to think that when it crashes, it immediately fixes itself. But enough philosophy.
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Offline Botsareus

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Re: Spork, you seem board
« Reply #12 on: October 22, 2014, 04:16:51 PM »
I see where you are going with this tho. What fix does it know to do?  :P
Btw, why the fair of philosophical questions Sporky?

Offline Botsareus

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Re: Spork, you seem board
« Reply #13 on: October 22, 2014, 04:19:19 PM »
Quote
So you have not found any self-supporting virus? That is, a virus that spreads among bots and does not require a specific bot to live? You know, viruses that aren't shot by bots as weaponry.

You do realize that the two ideas contradict each other right?

Offline Botsareus

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Re: Spork, you seem board
« Reply #14 on: October 22, 2014, 04:38:11 PM »
Well looks like I finally got proof that he was hacking me. I got a variable that is being passed by value magically change in the parent function.  :P