Author Topic: Very simple sound idea  (Read 5878 times)

Offline Botsareus

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Re: Very simple sound idea
« Reply #15 on: September 07, 2014, 06:41:54 PM »
What we need is something that meets my requirements at the least. Something awesome. And something bio accurate.

Offline Botsareus

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Re: Very simple sound idea
« Reply #16 on: October 29, 2014, 09:30:20 PM »
So yea, a little like ray casting, except no directional data. Kinda like an inverse of the current I system.

Offline spike43884

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Re: Very simple sound idea
« Reply #17 on: November 22, 2014, 04:57:35 AM »
Sound would be cool...but we'd need some more complicated storage of memory if we wanted to properly implement it...some sort of Memloclist so in a free memory location we could store a 'chain' of information instead of just 1 thing...

I'm still though routing for scent, and chemicals etc. (because if we added scent we'd need chemicals and nutrients around the map as well)



Offtopic: I just thought surely decayed corpses (so ones no longer on the map) should have some sort of energy boost to nearby plants?
Autism can allow so much joy, and at the same time sadness to be seen. Our world is weird, and full of contradiction everywhere, yet somehow at moments seems to come together, and make near perfect sense.

Offline Botsareus

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Re: Very simple sound idea
« Reply #18 on: November 29, 2014, 07:20:15 PM »
I am looking at it from the perspective of balancing out the eye system.