New Installer for Dawinbots 2 Released.
Well I got pissed of that people where hacking me trough IM. I was gone for a while. I may show up later with a zerobot into survival mode result.It is just sad that once again IM did not really ever properly worked.
I am going to give IM one more try. I have 4 ideas that may workOne of them is to make a simple up-down server instead of PeterIM v2 with restrictions. I think it is ok for slower simulations to transfer out of sink with faster simulations. If anything I instructed Peter do delete robots randomly if server is at capacity.Also the simple up-down server just like in the most successful peterIM uses a simple stack architecture. The latest robots on the server are always distributed first.
The reverting of code won't be the issue, but the added stuff. Not that I see why it should be reverted, tbh, but ok weren't huge changes anyway.I won't plan to be switching the port to the minecraft port. Host blocks it for some reason.
Just as a sidenote if you do do an update to change IM, coudl you also include a little change to maybe 10 free memory locations to store longterm memory that remains for maybe 20 cycles unless overwritten? It'd be incredibly useful if I were to attempt an "All For One" bot
*.timer 20 mod 0 = 0 .somememloc store
Also, is the simulation going to run on participating pc's or a central server (Im wanting central server ;3).
Central server isn't feasible for DB2, too much to be changed.