Author Topic: Ecosystem evolution (Unsupervised)  (Read 12274 times)

Offline Botsareus

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Ecosystem evolution (Unsupervised)
« on: August 30, 2014, 03:26:08 PM »
For a true ecosystem evolution experience, ecosystem evolution is available now.
Make your settings as crazy as possible, just make sure the robot you select can survive in your own settings.

Get the 2-48-11 installer and follow the following instructions to configure (picy attached)
« Last Edit: September 20, 2014, 10:07:55 AM by Botsareus »

Offline vrukt

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Re: Ecosystem evolution
« Reply #1 on: August 30, 2014, 07:55:50 PM »
I'm in, I see your bots, get that strange message every so often though. The "int() base 10"

I now have 2 computers up and running the eco-evo mode :D

Hopefully we get a lot more people in.
« Last Edit: August 30, 2014, 08:37:52 PM by vrukt »
When is it alive?

Offline Botsareus

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Re: Ecosystem evolution
« Reply #2 on: August 31, 2014, 11:13:05 AM »
This is looking cool already, I got some real nasty repopulating robots from everyone. Hopefully will eventually cause the mutate robots to form chloroplasts. Vrukt , thank you for helping me test. As I envisioned, most of the robots are from you as you did not slow down your CPU in any way. Seasnake hydra evolved into a single bot that runs horizontal across the screen. At some point I have to select all these buggers and tag them 'runners'

Offline Botsareus

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Re: Ecosystem evolution
« Reply #3 on: August 31, 2014, 11:21:19 AM »
Out of interest, I want a general assessment of what settings people are running in eco_survival_evo mode. Personally, I did not go too crazy with it. Kill anything above 2.5K, kill greedy parents. Wrap around, mutation rate flux 8K by 8K, and all my mutation mods.

Offline spork22

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Re: Ecosystem evolution
« Reply #4 on: August 31, 2014, 12:58:14 PM »
I wonder what would happen if I introduced zombies to an ecosystem evolution.
Hubba Jubba Lollywash!

Offline Botsareus

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Re: Ecosystem evolution
« Reply #5 on: August 31, 2014, 01:25:09 PM »
Actually, go ahead. I greatly overestimated the power of your viruses. I was expecting at least 4rth place on the leagues.

Offline vrukt

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Re: Ecosystem evolution
« Reply #6 on: August 31, 2014, 03:30:31 PM »
I was running mostly the same simulation. F1 league rules, mutation rate of 16x 100cycles, 1/16x 1000 cycles. Have corpse mode on for NRG, weather on, 2000cycle day, 1000cycle tide. Then I ran a thick fluid, thin fluid, and no fluid resistance sim, with speed and bounce at about 75% the no fluid resistance had 100% speed.

No fluid resistance and high speed looks great with tidal mode :D like popcorn!
When is it alive?

Offline Botsareus

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Re: Ecosystem evolution
« Reply #7 on: August 31, 2014, 03:47:26 PM »
Alright, restricted seasnake to be MB and restarted the simulation. You MUST have darwin2.48.11 dated August 31, edit: 6:29pm. Lets see what happens.
« Last Edit: August 31, 2014, 06:31:22 PM by Botsareus »

Offline Botsareus

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Re: Ecosystem evolution
« Reply #8 on: August 31, 2014, 07:44:52 PM »
I have decided to add some more potent stuff to the soup just to see what is going to happen.

Offline Botsareus

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Re: Ecosystem evolution
« Reply #9 on: August 31, 2014, 08:07:29 PM »
Unbelievable! seasnake figured out how to bypass the MB restrictions. Unless vrukt loaded in a seasnake w/o restrictions.

Offline Botsareus

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Re: Ecosystem evolution
« Reply #10 on: August 31, 2014, 08:15:22 PM »
The efficiency of this thing is off the charts! considering how little it mutated.

Offline spork22

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Re: Ecosystem evolution
« Reply #11 on: August 31, 2014, 08:33:43 PM »
Wait, I didn't know you put them in the leagues. What place did they get?
Hubba Jubba Lollywash!

Offline Botsareus

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Re: Ecosystem evolution
« Reply #12 on: August 31, 2014, 08:37:50 PM »
off topic: they did not make the finals :/

Offline spork22

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Re: Ecosystem evolution
« Reply #13 on: August 31, 2014, 08:38:34 PM »
Oh. Ok then.
Hubba Jubba Lollywash!

Offline spork22

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Re: Ecosystem evolution
« Reply #14 on: August 31, 2014, 08:42:44 PM »
I THINK I got it to work, but all I see is red and blue bots drifting about. Not sure if they're my viruses, or what I should do, but I think I got it to work.
Hubba Jubba Lollywash!