Author Topic: Ecosystem evolution (Unsupervised)  (Read 2967 times)

Offline spork22

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Re: Ecosystem evolution
« Reply #15 on: August 31, 2014, 08:47:44 PM »
I'm not seeing any bots coming from the teleporter.
Hubba Jubba Lollywash!

Offline Botsareus

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Re: Ecosystem evolution
« Reply #16 on: August 31, 2014, 08:52:46 PM »
That is an outbound teleporter. The inbound teleporter is random. Go to DNA and see the label on top. That will give you the name of the robot. You can start classifying the robots if you like. Currently should say sea snake hydra. Change the name by double clicking it. Please slow down the simulation first to catch them all.

Offline Botsareus

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Re: Ecosystem evolution
« Reply #17 on: August 31, 2014, 09:23:03 PM »
Ok, I know what happened, I ran a 'BotsareusTestin' with sea snake allowed not to be MB. Apparently they flooded vrukt.

Offline Botsareus

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Re: Ecosystem evolution
« Reply #18 on: August 31, 2014, 09:30:04 PM »
off topic:  Spork, what happened? He was about to post another message, probably to further try to slow my momentum. I just put the dude to work. He is a biologist after all.

Offline Botsareus

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Re: Ecosystem evolution
« Reply #19 on: August 31, 2014, 09:34:02 PM »
I need more variation in the simulations to produce more interesting results, the more Sims the better. It should not be an issue on Peters side at this point so you are welcome to join.

Offline Botsareus

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Re: Ecosystem evolution
« Reply #20 on: August 31, 2014, 10:24:52 PM »
I have to stop manipulating people like this. I an beginning to enjoy it being it is pure evil. Apparently the third person to join the party is 'BotsareusTestin' the user is running a version of sea snake with no V2 mutations.

Offline vrukt

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Re: Ecosystem evolution
« Reply #21 on: September 01, 2014, 12:04:52 AM »
Ok, went out and left it on. When I left there were some seasnakes drifting about eating veggies.

Now there is a massive fruitfly, seasnake battle going on.
When is it alive?

Offline spork22

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Re: Ecosystem evolution
« Reply #22 on: September 01, 2014, 03:36:19 AM »
Well, I put the zombies in, and put at least one in the teleporter. It must have failed at infection. Sometimes it needs more than one. The virus should be able to work in any situation, but that's just pure hope. I don't have my side running right now, though. I might try it tomorrow.
Hubba Jubba Lollywash!

Offline Botsareus

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Re: Ecosystem evolution
« Reply #23 on: September 01, 2014, 03:47:57 PM »
OK!, Just restarted ecosystem evolution with a fresh version of Darwinbots and Billy's Einstein. Please get version 2.48.12 now. Thx for keeping up!

Offline vrukt

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Re: Ecosystem evolution
« Reply #24 on: September 01, 2014, 04:09:36 PM »
I switched to the new one about half an hour ago. So I should be in now.

I see some of your testin bots botsareus.
When is it alive?

Offline Botsareus

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Re: Ecosystem evolution
« Reply #25 on: September 01, 2014, 05:39:29 PM »
It is still favoring the base robot a little more then I like, but I think it is safe to call for now.
I'll play with it more next time.

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Re: Ecosystem evolution (Unsupervised)
« Reply #26 on: October 18, 2014, 12:45:10 PM »
All problems with Einstein and viruses are now fixed. Join up and have fun.