Code center > Suggestions
Proposal: New chloroplast engine and DB2.48
spork22:
I like this idea. :D
Panda:
I agree that the exponential gain in mass is a problem as it doesn't cause "issues" for bots who want to move and have a small amount of chloroplasts.
Instead, the mass should have increased the most at the start and the least at the end to better balance the robots. I agree that linear would be best to try now, unless it doesn't impede the bots enough (in which case I would suggest a
This is the kind of balancing that we need to do to get a good working system with chloroplasts.
Testlund:
I think the chloroplast system works well as it is. I get a good balance by using costs and turning on/off the sun based on energy levels.
The weather thing seems like a cool idea, but it would be nice with some control over it. Maybe a way to pause the yellow rectangle to stay put in one place. Also instead of turning the outside area to night, how about setting the energy accumulation to half instead, to make it more like a cloudy day than night.
Panda:
Bots will still generate chloroplasts if they're not veggies, don't they?
I forget, do chloroplasts degenerate? If not, they could do that which means only bots that want them generate them. That's like an upkeep cost but forces them to create them.
spork22:
I'm not sure if they do. I wonder if we could implement a way that makes it so bots that have a certain number of chloroplasts give more energy than usual when eaten or killed. This would make eating veggies just as rewarding as being a veggie itself. However, I still like the idea for weather.
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