Code center > Bugs and fixes

Settings from 2.47.03 will be messed up in 2.47.04

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Testlund:
If I may add another point of view...in my humble opinon of course.

It's far more annoying to see a bunch of blinking arrows and vision lines/rectangles around the bot than resource gaudges, because with resource gaudges you can always pretend it's the bots intestines doing it's metabolism, pretty much what you would see if you look at a unicellar life form in a microscope devouring something.

Also I guess people would be more interested in monitoring resource gaudges to see that the bot is functioning as intended, and you would immediately see if a bots DNA has suddenly changed it's metabolism. So that's why I always have those on.

In my humble opinion! My humble opinion!  :D

Testlund:

--- Quote from: Botsareus on July 23, 2014, 12:54:01 PM ---On a final note on this subject, what you are talking about has nothing to do with a simulation. It is a pure UI element.

--- End quote ---

Yes! Minor things. Some final touches when all important work has been done.  :)

Botsareus:
You know, after thinking about it, you are right. If you have memory problems you should not run db in the first place and find a better hubby.

Botsareus:
[Bump]

Guess all important work is still not done, just found a real ugly bug running sea snake. I wonder if it is a result of the new "kill MB" logic where a robot is killed if not MB for a given amount of time.

Other then than that, sea snake is evolving nicely. It ended up forming a 3 cell caterpillar that uses wiggly swim motion, caterpillar motion, and normal .up commands to move extremely fast when searching for a new food source. It also tends to reorganize itself really quickly if it finds a cancerous body part.

spork22:
Perhaps we could see it's DNA? I'm interested in something like a three-bot caterpillar.

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