Author Topic: Bots waiting long before reproducing  (Read 6595 times)

Offline Testlund

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Bots waiting long before reproducing
« on: July 21, 2014, 11:59:27 AM »
First I thought they just became sterile all of a sudden, but then I realized they are just delaying it longer then what they should.  :blink:
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Offline Panda

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Re: Bots waiting long before reproducing
« Reply #1 on: July 21, 2014, 12:54:54 PM »
What does its memory look like at the time?

Offline Panda

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Re: Bots waiting long before reproducing
« Reply #2 on: July 21, 2014, 01:13:40 PM »
Worked it out. Its a problem with the way the settings are. It's in the "rates for reproduction." (if you play around with it, you should be able to do it) I think something to allow this to be disabled as this is kind of the old system for feeding veggies and preventing them from slowing the simulation down. Now, however, this should be fixed and the chloroplasts should be balanced. In any case the settings now are just so horrible and it is causing big problems.

Offline Testlund

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Re: Bots waiting long before reproducing
« Reply #3 on: July 21, 2014, 01:23:16 PM »
You're saying the"Repopulate" settings override the bots dna? If yes, then it should be the other way around! The repopulate should only affact how/when bots are placed in the sim when they go below the treshold set.

Here's a picture showing that gene 3 (the reproducing) gene is stuck in a loop.

EDIT: I disabled "Repopulate" for this bot but it made no difference, so that can't be it.
« Last Edit: July 21, 2014, 01:25:49 PM by Testlund »
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Offline Panda

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Re: Bots waiting long before reproducing
« Reply #4 on: July 21, 2014, 01:52:10 PM »
It's because it's two different settings. If total chloroplasts are above a certain point, it won't let any bots that have chloroplasts reproduce, I think. Or at least when I put the threshold value higher, it allowed it to reproduce. It may have just been a coincidence, though.

Offline Peter

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Re: Bots waiting long before reproducing
« Reply #5 on: July 21, 2014, 01:55:53 PM »
Does indeed look like veggie cap.
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Offline Panda

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Re: Bots waiting long before reproducing
« Reply #6 on: July 21, 2014, 01:57:12 PM »
Clearly chloroplasts are still too powerful. EDIT:(to have to cap them)
« Last Edit: July 21, 2014, 01:59:51 PM by Panda »

Offline Testlund

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Re: Bots waiting long before reproducing
« Reply #7 on: July 21, 2014, 02:01:08 PM »
You're right! The veggie settings on the General tab controls anything with chloroplast nomatter if Repopulate is on or not. Damn! Now I have to tweak and start my eco sims all over again.  :glare:
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Offline Panda

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Re: Bots waiting long before reproducing
« Reply #8 on: July 21, 2014, 02:02:35 PM »
I would try to fix it but I often feel unhappy when I am working on DB2, mostly because of its age and having to use VB6, which I really dislike.

Offline Peter

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Re: Bots waiting long before reproducing
« Reply #9 on: July 21, 2014, 02:09:56 PM »
What do the "Initial light energy" do nowaday? Is there a difference between veggy per cycle, kilobody point, quadratically based on body?
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Offline Shadowgod2

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Re: Bots waiting long before reproducing
« Reply #10 on: July 21, 2014, 02:58:15 PM »
yes, i have it on the kilo usually, to better simulate real life.

Offline Testlund

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Re: Bots waiting long before reproducing
« Reply #11 on: July 21, 2014, 04:59:40 PM »
Could someone show me how to calculate this...

If I have a bot that will create 16000 chloroplasts and I want a maximum of 500 bots, then I just type 500 into the square for chloroplast limit.

But if the bot will only create 1000 chloroplasts and I still want a maximum of 500 bots, what do I need to type?
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Offline Panda

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Re: Bots waiting long before reproducing
« Reply #12 on: July 21, 2014, 05:04:55 PM »
Erm, you want 1000/16000 * 500, I think.

Offline Testlund

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Re: Bots waiting long before reproducing
« Reply #13 on: July 21, 2014, 05:07:15 PM »
OK, so I use divide there... I'll give it a try.  :)
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Offline Peter

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Re: Bots waiting long before reproducing
« Reply #14 on: July 21, 2014, 05:10:45 PM »
yes, i have it on the kilo usually, to better simulate real life.
That wasn't the question.
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