Author Topic: Shinto(F2)(Evo)(interesting)(MysticalDumpling)20.7.14  (Read 4805 times)

Offline MysticalDumpling

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Shinto(F2)(Evo)(interesting)(MysticalDumpling)20.7.14
« on: July 20, 2014, 09:30:21 PM »
Code: [Select]
'Peacable bot
'Does not attack unless attacked, then all of its children will (remebers dna length in epigen memory)

'Vendettas
def vend1 971
def vend2 972
def vend3 973

'==========
'Quickdraw- Moonfisher
'==========
start
50 .repro store
341 .aimsx store
500 .dn store
500 .dx store
*.thisgene .delgene store
stop

start
50 .repro store
341 .aimsx store
500 .dn store
500 .dx store
*.thisgene .delgene store
stop

start
50 .repro store
341 .aimsx store
500 .dn store
500 .dx store
*.thisgene .delgene store
stop


'==========
'Init
'==========
cond
*.robage 3 <
start
'Eyes- from Etch!
-140 dup *.eye1dir sub sgn abs .eye1dir mult store
  -105 dup *.eye2dir sub sgn abs .eye2dir mult store
  -70  dup *.eye3dir sub sgn abs .eye3dir mult store
  -35  dup *.eye4dir sub sgn abs .eye4dir mult store
  35   dup *.eye6dir sub sgn abs .eye6dir mult store
  70   dup *.eye7dir sub sgn abs .eye7dir mult store
  105  dup *.eye8dir sub sgn abs .eye8dir mult store
  140  dup *.eye9dir sub sgn abs .eye9dir mult store
  -30  dup *.eye1width sub sgn abs .eye1width mult store
  -25  dup *.eye2width sub sgn abs .eye2width mult store
  -15  dup *.eye3width sub sgn abs .eye3width mult store
  5    dup *.eye4width sub sgn abs .eye4width mult store
  45   dup *.eye5width sub sgn abs .eye5width mult store
  125  dup *.eye6width sub sgn abs .eye6width mult store
  285  dup *.eye7width sub sgn abs .eye7width mult store
  605  dup *.eye8width sub sgn abs .eye8width mult store
  1221 dup *.eye9width sub sgn abs .eye9width mult store
  .deltie inc
'Memloc
.dnalen .memloc store
'ID
-32000 32000 rnd .out2 store
12 .out1 store
'Misc.
.shootval .vloc store
31000 .venval store
.eyef 9 rnd sub .ploc store
50 .pval store
stop

'==================
'Focuseye
'==================

cond
  *.eye1 0 >
  *.eye2 0 > or
  *.eye3 0 > or
  *.eye4 0 > or
  *.eye5 0 > or
  *.eye6 0 > or
  *.eye7 0 > or
  *.eye8 0 > or
  *.eye9 0 > or
start
'Focus using the narrowest eye that sees something
  *.eye1 *.eye2 *.eye3 *.eye4
  *.eye5 *.eye6 *.eye7 *.eye8 *.eye9
  floor floor floor floor
  floor floor floor floor
  50 store
  -4 *50 *.eye1 sub sgn abs -- - .focuseye mult store
  -3 *50 *.eye2 sub sgn abs -- - .focuseye mult store
  -2 *50 *.eye3 sub sgn abs -- - .focuseye mult store
  -1 *50 *.eye4 sub sgn abs -- - .focuseye mult store
  0  *50 *.eye5 sub sgn abs -- - .focuseye mult store
  1  *50 *.eye6 sub sgn abs -- - .focuseye mult store
  2  *50 *.eye7 sub sgn abs -- - .focuseye mult store
  3  *50 *.eye8 sub sgn abs -- - .focuseye mult store
  4  *50 *.eye9 sub sgn abs -- - .focuseye mult store
stop

cond
*.eyef 0 =
*.in1 *.out1 =
*.in2 *.out2 != and or
start
200 .aimsx store
stop
'===================

'Approach tasty things
'Veggies tend not to have eye commands.
cond
*.eyef 0 >
*.refeye 0 =
start
'Borrowed from Etch
*.refvelup 250 *.eye3 sub add *.velup abs - floor .up store
 
*.refvelsx - .dx store
*.refxpos *.refypos angle .setaim store
stop

'Skit around things that look dangerous
cond
*.refkills 0 >
*.in1 *.out1 !=
*.in2 *.out2 = or and
start
5 rnd .sx store
10 .aimsx store
stop

'Turn towards pain
cond
*.shang 0 !=
*.shflav 0 !=
*.shflav -2 !=
start
*.shang .setaim store
0 .shang store
0 .shflav store
stop

'ATTACK!
cond
*.in1 *.out1 !=
*.in2 *.out2 = or
*.menval *.vend1 =
*.memval *.vend2 = or
*.memval *.vend3 = or and
*.refeye 0 = or
*.eyef 0 > and
start
*.refvelup 100 *.eye5 sub add *.veldn abs - floor .up store
*.refxpos *.refypos angle .setaim store
*.refveldx .dx store
-6 .shoot store
*.refkills 0 >
*.venom 10 > and
-3 .shoot store
stop

cond
*.waste 10 >
start
*.waste .shootval store
-4 .shoot store
stop

'============================
'Production!
'============================
cond
*.nrg 3211 >
start
*.venom 100 <
20 .strvenom store
dropbool
*.shell 65 10 rnd add <
20 .mkshell store
dropbool
*.poison 1000 <
20 .strpoison store
stop

*.body 90 >
*.body 90 sub 10 mult .fdbody store
clearbool
*.body 90 <
*.nrg 4000 >= and
100 .strbody store
clearbool
'=================

'Vendetta!
cond
*.pain 100 >
*.eyef 0 > and
*.in1 *.out1 !=
*.in2 *.out2 = or and
start
*.vend1 0 =
*.memval .vend1 store
*.vend2 0 =
*.memval *.vend1 != and
*.memval .vend2 store
*.vend3 0 =
*.memval *.vend1 != and
*.memval *.vend2 != and
*.memval .vend3 store
stop

'===========
'Reproduction!
'===========
start
*.nrg *.body 10 mult add 800 > and
80 *.velscalar sub 0 floor .sx store
50 .repro store
628 rnd .aimsx store
stop
« Last Edit: August 02, 2014, 12:20:07 PM by Botsareus »
To być albo nie być, oto jest ze pytanie

Offline spork22

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Re: Shinto(F2)(Evo)(interesting)20.7.14
« Reply #1 on: July 21, 2014, 01:31:15 PM »
Very cool.
Hubba Jubba Lollywash!

Offline MysticalDumpling

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Re: Shinto(F2)(Evo)(interesting)(MysticalDumpling)20.7.14
« Reply #2 on: November 14, 2015, 11:17:08 AM »
Thanks! It was a surprisingly big pain in the tush to write.
To być albo nie być, oto jest ze pytanie