Bots and Simulations > Evolution and Internet Sharing Sims
Automatic Zerobot evolution
Testlund:
I'm sorry for my noob questions. My mind just shuts down when confronted with math language. :P
--- Quote ---For initial length (which is the actual amount of zeros) I use a value of 255
--- End quote ---
Edit: So if my zerobot has 32 zeros I should enter 32 here?
You once recommended these values shown in the picture, so I've been using these. OK, this is a little more clear now. I'll give it some testing. :)
--- Quote ---I think I understand where your confusion is coming from. Instead of hiding unused frames, I should start with no frames shown and only show the useful frames.
--- End quote ---
Yes, this was slightly confusing at first, but it becomes clear when clicking the check boxes.
Testlund:
On the "Mutations" tab on "Global Settings"; what does the number in "Delta2 for what to change" do exactly?
Botsareus:
That specific one effects the "what to change, typ. ot val.?" in standard (not V2) mutations, specifically the point(original) and copyerror (original)
It needed better language a long time ago. I just can not think of anything creative. Wana help?
Testlund:
--- Quote from: Botsareus on July 15, 2014, 12:10:31 PM ---That specific one effects the "what to change, typ. ot val.?" in standard (not V2) mutations, specifically the point(original) and copyerror (original)
--- End quote ---
Yes, but what does the number stand for? Is it a sysvar, mutation rate or line of code? :unsure:
--- Quote ---It needed better language a long time ago. I just can not think of anything creative. Wana help?
--- End quote ---
Help with something not involving programming? Maybe. :)
Botsareus:
Okey, lets say it was set to +- 15. That means on every robot's reproduction it changes the value in the red circle in the attached picy by increasing it or decreasing it by up to 15. Now, all my delta2 to mutations usually happen on reproduction which imo is a big improvement over what we had before. The only exception being for point and point2 mutations.
Another thing to note that I should have mentioned a while ago. Mrepro works a little differently with delta2 mutations, it simply repeats the mutation process including above between 2 more and 4 more times then normal. Classic mrepro works the way it always did.
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