Author Topic: Radical Mutations  (Read 20031 times)

Offline Shadowgod2

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Re: Radical Mutations
« Reply #45 on: July 05, 2014, 12:52:22 AM »
yes but is a bit difficult... i'll try it out

Offline spork22

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Re: Radical Mutations
« Reply #46 on: July 05, 2014, 12:27:58 PM »
Ok.
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Offline Shadowgod2

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Re: Radical Mutations
« Reply #47 on: July 07, 2014, 09:26:07 PM »
add this into the virus at the end

50 dec
157 .aimdx *50 sgn 0 floor mult store
1 .repro *50 sgn 0 floor mult store
8 50 *.refeye *.myeye sub sgn abs mult store

Offline spork22

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Re: Radical Mutations
« Reply #48 on: July 08, 2014, 02:52:23 PM »
It seems to be working pretty well. We could make this "sneezing" zombie a sub-form of a zombie bot, because the sneezing ones are a little laggy and messy. But that doesn't mean we can't add the sneezing one to the bestiary and keep improving on the one that doesn't sneeze.
« Last Edit: July 08, 2014, 03:05:36 PM by spork22 »
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Offline spork22

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Re: Radical Mutations
« Reply #49 on: July 11, 2014, 05:02:30 PM »
I did some tests and found out the best "zombie apocalypse" scenario setup.
This is what I had:

The default Animal Minimalis and Alga Minimalis Chloroplastus

The Patient Zero bots: The zombie virus with Divider genes and swarming tactics

And something that can serve as food during the apocalypse, which is the Caterpillar Chloroplastus. The Caterpillar Chloroplastus can fend off zombies for a long time before any of them become infected. This makes them a good food source, but a tough one to get. I got some interesting results:

http://www.dailymotion.com/video/x21b668_zombie-species_tech

http://www.dailymotion.com/video/x21b3vn_zombiess_tech


I'm not sure if the patient zero bots and the sneezing one are ready to be posted in the Bestiary as official bots, though.

« Last Edit: July 14, 2014, 01:31:55 PM by spork22 »
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Offline spork22

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Re: Radical Mutations
« Reply #50 on: July 14, 2014, 08:16:40 PM »
The patient zero bots I have made prove themselves to be quite effective. What would have been a stable ecosystem was completely changed by the zombies. All that was left was a colony of Caterpillar Chloroplastus, which was heavily mutated, and a few very small Animal Minimalis.
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Offline Botsareus

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Re: Radical Mutations
« Reply #51 on: July 15, 2014, 12:13:03 PM »
Ok cool, so you have a system to wipe out ecosystems. Then what? Start building real life bio weaps to destroy the planet? XD

Offline spork22

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Re: Radical Mutations
« Reply #52 on: July 15, 2014, 07:00:27 PM »
Well, that's why zombies AREN'T found that much in real-life ecosystems, mainly because they're too good at taking over everything and there's nothing left to take over.  It has to find the right prey that can match reproduction rates with infection rates. In that ecosystem, there wasn't a bot that could do that. Well, except for the Caterpillar Chloroplastus, but it already had a little "colony" going on to defend against the zombies.
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Offline spork22

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Re: Radical Mutations
« Reply #53 on: July 15, 2014, 07:07:33 PM »
I suppose there could be at least some practical uses for the zombie bot other than destroying ecosystems. Perhaps they could be used as a challenge? I'm not sure it would do very well in fighting against a league, because it takes some time to start firing off those viruses. Still, it's worth a try.
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Offline Botsareus

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Re: Radical Mutations
« Reply #54 on: July 16, 2014, 02:08:15 PM »
Well, it is already used as a challenge right now, isn't it?

Offline spork22

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Re: Radical Mutations
« Reply #55 on: July 16, 2014, 03:31:27 PM »
I suppose so. Also, I have observed that the algae sometimes become immune to the virus; that is, remaining a plant while still spreading the virus. Sort of like bacterial resilience.
« Last Edit: July 16, 2014, 09:12:48 PM by spork22 »
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Offline spork22

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Re: Radical Mutations
« Reply #56 on: July 16, 2014, 05:02:36 PM »
What do you think, shadow? Are the zombie bots ready to be posted in the bestiary?
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Offline Shadowgod2

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Re: Radical Mutations
« Reply #57 on: July 16, 2014, 11:46:39 PM »
i think so :D

Offline Shadowgod2

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Re: Radical Mutations
« Reply #58 on: July 17, 2014, 12:24:33 AM »
so i decided to revise it a bit what do you think.

edit: oops forgot to attach it

Offline spork22

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Re: Radical Mutations
« Reply #59 on: July 17, 2014, 12:51:31 AM »
I'll try it as soon as possible.
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