Author Topic: Radical Mutations  (Read 3377 times)

Offline spork22

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Re: Radical Mutations
« Reply #15 on: June 18, 2014, 10:32:48 AM »
Lovebot works pretty well in spreading the virus.
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Offline spork22

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Re: Radical Mutations
« Reply #16 on: June 18, 2014, 10:57:58 AM »
I've found one that works pretty well: It's something I saved that evolved into a bot that goes after bots, but it circles around them.
I put the zombie virus in it and they managed to infect a plant and then push it away to infect other plants. They also cancel out unhelpful zombies like plants by waiting for the plant to shoot most of it's energy out as viruses and then die. The circling bots then pick up the energy released by the plant when it died and reproduce.
« Last Edit: June 19, 2014, 01:24:40 PM by spork22 »
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Offline Shadowgod2

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Re: Radical Mutations
« Reply #17 on: June 18, 2014, 11:27:02 PM »
well i'm trying to make it use it's host's genes work against it to prevent an overly large virus that takes forever to "charge" to infect another bot hence part in the name. i have another that will have full control and simply deletes the host genes but i have yet to start on that.

Offline spork22

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Re: Radical Mutations
« Reply #18 on: June 19, 2014, 01:23:02 PM »
That sounds interesting. So it could technically make a plant a zombie, just by deleting all of it's genes and putting the zombie genes in it? Yeah, the slow charge-up is a problem. It has to spread fast enough so that by the time the rest of the species notices that there's zombies, they can't kill it off because there's just so many.
« Last Edit: June 19, 2014, 01:30:14 PM by spork22 »
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Offline spork22

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Re: Radical Mutations
« Reply #19 on: June 20, 2014, 11:20:59 AM »
In a species like the Dominator Invincibalis, a zombie infection would have to spread really, REALLY fast, because they kill each other frequently, even if they're not zombies.

Maybe we could add a simple "enemy number" system, where, if it's only one zombie against two of the species it's trying to infect, it would run away.  If it was only one zombie against one of the species, it would circle rapidly around it to prevent getting attacked. And if it's a horde against a few of the species, just overwhelm them!
« Last Edit: June 20, 2014, 11:31:21 AM by spork22 »
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Offline spork22

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Re: Radical Mutations
« Reply #20 on: June 26, 2014, 06:15:06 PM »
Any luck yet?
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Offline Shadowgod2

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Re: Radical Mutations
« Reply #21 on: June 26, 2014, 11:05:37 PM »
sorry i haven't been working on it lately because of work and also being hooked on kerbal space program for about a week(i even set a time to work on it at knight but don't get to it on time) but i have been thinking about it and will be working on it tonight(bit early going to bed)
« Last Edit: June 27, 2014, 12:12:47 PM by Shadowgod2 »

Offline spork22

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Re: Radical Mutations
« Reply #22 on: June 27, 2014, 10:36:26 AM »
Ah, ok. Yeah, I can see how Kerbal Space Program can get addicting. I don't have it but I've watched others play it on Youtube. I might try to experiment some more with the virus, too.
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Offline Peter

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Re: Radical Mutations
« Reply #23 on: June 27, 2014, 10:45:38 AM »
Herbal space program > kerbal space program. Take over space with herbals.
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Offline Shadowgod2

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Re: Radical Mutations
« Reply #24 on: June 27, 2014, 12:13:51 PM »
oops meant to be k not h. i fixed it

Offline Botsareus

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Re: Radical Mutations
« Reply #25 on: June 27, 2014, 01:25:02 PM »
 kerbal space program eh? Sounds fun. I'll see if my comp. can handle it.

Offline Botsareus

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Re: Radical Mutations
« Reply #26 on: June 27, 2014, 01:28:17 PM »
Never mind. 27 usd. I'll stick with my purchase of NeonXSZ for 7 usd.
Still though, when I got mula to spend on a stupid game, this is on the top of my list. Rocket physics is cool.  8)



Sorry for off-topic-ing the thread a little bit, carry on...

Offline spork22

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Re: Radical Mutations
« Reply #27 on: June 28, 2014, 03:10:03 PM »
The trick is, the bot has to give the virus a good head start. Perhaps the bot could locate a weaker bot to infect, or maybe a larger bot, which would take longer to turn and retaliate so it could be infected easier. This is how it would tackle a species like the Dominator Invincibalis, which forms large hive bots that are connected to plants. These hive bots are the easiest way to get a lot of them infected.

It could also infect more bots by integrating itself into the food system, like infecting plants or herbivores.
« Last Edit: June 28, 2014, 03:18:31 PM by spork22 »
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Offline spork22

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Re: Radical Mutations
« Reply #28 on: June 29, 2014, 07:34:48 PM »
I don't know if this worked well, but it was alarming:
« Last Edit: June 29, 2014, 08:11:04 PM by spork22 »
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Offline Shadowgod2

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Re: Radical Mutations
« Reply #29 on: June 29, 2014, 09:16:40 PM »
seems too crowed for me. try my sets. just add the virus in the species