Author Topic: Radical Mutations  (Read 19497 times)

Offline spork22

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Radical Mutations
« on: June 08, 2014, 01:07:45 PM »
Without changing the settings, what is the most profound way a bot can influence another bot's DNA? Is it possible to make a bot that influences other bots so much that they become nearly unrecognizable? I know of viruses and venom, but is there other ways? And if not, what is the most influential virus gene or venom gene as of yet?
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Offline Shadowgod2

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Re: Radical Mutations
« Reply #1 on: June 09, 2014, 12:15:43 AM »
virus is but beware the usually ether take over or die out fairly quickly before evo can really take hold so you have to balance it out

Offline spork22

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Re: Radical Mutations
« Reply #2 on: June 12, 2014, 11:23:47 AM »
Could someone list the best virus genes?
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Offline Shadowgod2

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Re: Radical Mutations
« Reply #3 on: June 12, 2014, 01:56:33 PM »
basic or advanced, what do you want it to do?


Offline spork22

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Re: Radical Mutations
« Reply #4 on: June 12, 2014, 03:09:09 PM »
I want it to cause violent mutations that make the host agressive or something.
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Offline Shadowgod2

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Re: Radical Mutations
« Reply #5 on: June 12, 2014, 05:01:24 PM »
all right i'll make a clever one for you tonight

Offline spork22

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Re: Radical Mutations
« Reply #6 on: June 12, 2014, 07:10:46 PM »
Ok.
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Offline Shadowgod2

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Re: Radical Mutations
« Reply #7 on: June 13, 2014, 12:14:51 PM »
sorry ran into a few issues and still isn't done so it's way too over powering so i will be modifying it later and vegis so it is only an animal min virus

here's what i have so far

Offline Shadowgod2

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Re: Radical Mutations
« Reply #8 on: June 15, 2014, 08:37:11 PM »
i think i have it and it's with an animalmin genes in it. also add:

cond
*.shell 50 <
start
50 .mkshell store
stop

in with your vegi to prevent the ability to feed off of vegis of the virus.

Offline spork22

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Re: Radical Mutations
« Reply #9 on: June 16, 2014, 05:43:18 PM »
Thanks- I'll start experimenting right away! :D
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Offline spork22

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Re: Radical Mutations
« Reply #10 on: June 16, 2014, 06:01:33 PM »
Good job making it, it's pretty much a zombie virus. From what I can tell, when the virus infects a bot, that prevents it from looking at other zombie bots.  Because of this, they pretty much act as though they're in the same species. Really cool. Thanks, Shadowgod. You can post it in the bestiary if you like.
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Offline spork22

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Re: Radical Mutations
« Reply #11 on: June 16, 2014, 06:27:41 PM »
I've been trying to see which bots the zombie virus gene works best on. So far, two stand out:

Rabbit: I think it was a bot that was supposed to be an autotroph but it was made before the chloroplasts update. It worked really well, but they had no ability to feed.

Parasitic Mister Magoo: It worked pretty well. Their strategy seemed to be to form a small cluster of zombies that are tied together. Then, they find a veggie and tie to it, and drag it around while it gives them energy to make more viruses and reproduce.

Nanite Detonators 2: Extremely successful in reproduction, not so much in actually infecting anything.
« Last Edit: June 16, 2014, 06:46:57 PM by spork22 »
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Offline spork22

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Re: Radical Mutations
« Reply #12 on: June 17, 2014, 01:21:11 PM »
I wonder what type of bot would work the best with a zombie virus? That is, capable of using it instead of just killing everything before it can infect any other bot.
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Offline Shadowgod2

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Re: Radical Mutations
« Reply #13 on: June 18, 2014, 12:19:27 AM »
issues i've come across

too powerful and kills before infecting or not powerful enough and infects everything. still working on it. may take some time(weeks) to figure it out

Offline spork22

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Re: Radical Mutations
« Reply #14 on: June 18, 2014, 10:27:43 AM »
Those are the same problems I'm encountering too. It just kills everything too soon, or it gets killed too soon. It has to be discreet and hard to find. Maybe a tiny parasite bot.
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