Code center > Suggestions
Playerbot
spork22:
It would be cool if there was an option to "take control" of a bot; that is, control it in a number of different ways. There could also be an option for when you control the bot, that makes it so you only receive the info the bot receives. Some ways one could control it is the standard arrow keys with keybinding for special abilities, or changing sensor values. This could allow an observer to nudge the environment in a more natural way.
Botsareus:
This idea has been introduced at least 3 times over 10 years. When we tryied to apply it practically:
1.) A human simply is not able to keep up with all the functions that a Darwinbot produces over a short period of time. Not to mention that each function is a an integer range between (+-) 0 and 32K.
2.) Darwinbots frame rate varies extremely between different simulations while a humans 'perception' of frame rate is about 60 frames per second. Doing some math we figure that a frame rate of 15/sec is optimal, but what if the simulations current frame rate is 0.2 as it often is?
3.) What happens when you get infected with a virus or get forced to reproduce? What happens when you want to reproduce?
Due to these facts the idea becomes quickly impractical. :)
If you are looking for a video game where you can fight evolving entities try NeonXSZ.
spork22:
I wasn't aiming for complete control over a bot, because, yes, that would be really confusing. When the bot you're controlling dies, the camera reverts to normal, just as if you were following a bot and it died. There could be a bunch of settings to make controlling a bot a little easier. Perhaps an easier way would be one could bind keys to changing sensor values. You could change this around. Another thing could be that the bot does all the complicated stuff on it's own as if you weren't controlling it.
Botsareus:
Like a macro:
"When you press key X set memory location Y to Z"
I like it, adding to todo list.
spork22:
You know how when you shine a laser pointer on an ant, it starts to follow the laser pointer?
Well maybe we could add an option in Darwinbots to give your mouse physics.
This way, bots could see your mouse and attempt to follow it, so you can guide a flock of bots somewhere or nudge one around.
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