Author Topic: A New Way of Moving  (Read 7290 times)

Offline Shadowgod2

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A New Way of Moving
« on: May 22, 2014, 01:35:06 PM »
f1 costs, very thin fluid(.25 viscosity, 1 density), tutorial wrap, 0 bang efficiency, no Brownian movement, no gravity, size 5 map, 5 random slow moving shapes just for add fun. think outside the box. slightly modified alga also.

Code: [Select]
cond
*.robage 0 =
start
.tie inc
stop

cond
*.robage 100 <
*.numties 1 =
start
1000 .tielen1 store
stop

cond
*.chlr *.light <
start
160 .mkchlr store
stop

cond
*.body 100 >
start
50 .repro store
15 .aimsx store
stop
[/s]
« Last Edit: July 13, 2014, 03:15:24 PM by Shadowgod2 »

Offline Shadowgod2

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Re: A New Way of Moving
« Reply #1 on: July 12, 2014, 09:11:57 PM »
ok so scratch before.

create a bot that doesn't use any movement sysvars(up, dn, sx, dx, aimsx, aimdx, etc) and no fixing. use ties only preferred. it should work in a 0 bang, thin fluid environment. regular alga_min_chlr will be placed as food. 3+ size field, no fixing, no chlr. otherwise f1 default as with finding the victor.
« Last Edit: November 09, 2014, 04:21:25 PM by Shadowgod2 »

Offline spork22

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Re: A New Way of Moving
« Reply #2 on: July 13, 2014, 04:12:21 PM »
Through mutations and a few tweaks, I managed to get a variant of the Alga Reactum that moves solely by reproduction. I don't know how efficient this is.
Hubba Jubba Lollywash!

Offline Peter

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Re: A New Way of Moving
« Reply #3 on: July 14, 2014, 03:48:46 PM »
With fixing, do you mean 'fixpos'?
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Offline Shadowgod2

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Re: A New Way of Moving
« Reply #4 on: July 14, 2014, 04:11:14 PM »
yes, no fixpos it makes it way too easy to move in that way with just 2 bots
« Last Edit: July 14, 2014, 04:14:26 PM by Shadowgod2 »

Offline Peter

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Re: A New Way of Moving
« Reply #5 on: July 14, 2014, 04:20:31 PM »
Attached is a simple adjusted version of caterpillar. Without using fixpos. :P
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Offline Shadowgod2

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Re: A New Way of Moving
« Reply #6 on: July 14, 2014, 04:27:52 PM »
lol same basic tec as i was going for using weight but can you do it without chlr?

Offline Peter

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Re: A New Way of Moving
« Reply #7 on: July 14, 2014, 04:34:57 PM »
In the version I was using body and shell don't seem to be translated in mass. (version 2.46.05)

Didn't yet check if the newest version got that issue. But if it has, I can't do it till the (bug?) is fixed.
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Offline Shadowgod2

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Re: A New Way of Moving
« Reply #8 on: July 14, 2014, 05:33:44 PM »
i think they were fixed because i've done it with body.

Offline spike43884

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Re: A New Way of Moving
« Reply #9 on: November 08, 2014, 03:05:15 PM »
This is actually, very easy, as long as something is in vision.
If *something* in vision tie to object, use infoshot to feed off object till its just alive, then put strain on the tie, or adjust the tie length, to create your velocity and detach, then when you see the next thing, tie and repeat.
Autism can allow so much joy, and at the same time sadness to be seen. Our world is weird, and full of contradiction everywhere, yet somehow at moments seems to come together, and make near perfect sense.

Offline Shadowgod2

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Re: A New Way of Moving
« Reply #10 on: November 08, 2014, 04:23:08 PM »
then make a good bot for this. no fixing ok.

Offline spike43884

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Re: A New Way of Moving
« Reply #11 on: November 09, 2014, 05:52:03 AM »
then make a good bot for this. no fixing ok.
Ok Ok, the bot might not be a godly predator, but its movement will work if something is in vision.
P.S. BTW, with standard width for eyes how do I get the ties to aim w/ out turning bot on spot (or at we allowed to turn on spot?)
Autism can allow so much joy, and at the same time sadness to be seen. Our world is weird, and full of contradiction everywhere, yet somehow at moments seems to come together, and make near perfect sense.

Offline Shadowgod2

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Re: A New Way of Moving
« Reply #12 on: November 09, 2014, 02:21:32 PM »
use a second bot to turn

Offline spike43884

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Re: A New Way of Moving
« Reply #13 on: November 09, 2014, 03:40:05 PM »
use a second bot to turn
Wha?
Ok, you've confused me...Just tell me the value for each standard eyes width (so the DB version of degree's) so I can enter a IF IN X eye script then aim X and fire.
Autism can allow so much joy, and at the same time sadness to be seen. Our world is weird, and full of contradiction everywhere, yet somehow at moments seems to come together, and make near perfect sense.

Offline Shadowgod2

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Re: A New Way of Moving
« Reply #14 on: November 09, 2014, 04:20:50 PM »
you can't aim your tie firing so you have to turn your bot to it(doesn't have to be exact), and since you can't use .aimsx or dx or any other aiming sysvar, you need a second bot to spin around you and/or you around it to turn then fire a tie.