General > Bot Challenges

A New Way of Moving

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Shadowgod2:
f1 costs, very thin fluid(.25 viscosity, 1 density), tutorial wrap, 0 bang efficiency, no Brownian movement, no gravity, size 5 map, 5 random slow moving shapes just for add fun. think outside the box. slightly modified alga also.


--- Code: ---cond
*.robage 0 =
start
.tie inc
stop

cond
*.robage 100 <
*.numties 1 =
start
1000 .tielen1 store
stop

cond
*.chlr *.light <
start
160 .mkchlr store
stop

cond
*.body 100 >
start
50 .repro store
15 .aimsx store
stop
--- End code ---
[/s]

Shadowgod2:
ok so scratch before.

create a bot that doesn't use any movement sysvars(up, dn, sx, dx, aimsx, aimdx, etc) and no fixing. use ties only preferred. it should work in a 0 bang, thin fluid environment. regular alga_min_chlr will be placed as food. 3+ size field, no fixing, no chlr. otherwise f1 default as with finding the victor.

spork22:
Through mutations and a few tweaks, I managed to get a variant of the Alga Reactum that moves solely by reproduction. I don't know how efficient this is.

Peter:
With fixing, do you mean 'fixpos'?

Shadowgod2:
yes, no fixpos it makes it way too easy to move in that way with just 2 bots

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