Author Topic: Species Forking  (Read 3354 times)

Offline MysticalDumpling

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Species Forking
« on: May 08, 2014, 05:26:51 PM »
However great species forking is, it raises one problem- after a few 100 thousand cycles, the population graph gets cluttered with long-extinct species. I saw once a species goes extinct, remove it from all graphs. A forked-off species cannot be replaced if it goes extinct.
To być albo nie być, oto jest ze pytanie

Offline Botsareus

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Re: Species Forking
« Reply #1 on: May 09, 2014, 10:42:18 AM »
I was looking trough that code, and it is real ugly. To the point where I really do not want to touch it in fear of completely messing up the graphs. The graphs should reset themselves after a while. I know it can get a little annoying, but really can not do much about it. Sorry.

Offline Botsareus

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Re: Species Forking
« Reply #2 on: May 09, 2014, 12:38:59 PM »
I knew this was a problem when I released it. You wanted forking, you got it body.  :sleepin:

Offline Botsareus

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Re: Species Forking
« Reply #3 on: May 09, 2014, 01:12:07 PM »
Yea, forking is great. Crashes with an overflow every 5th time I try it. I tried to force the graphs to behave differently only if forking is enabled. Stupid sh**  :banghead:

Offline Botsareus

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Re: Species Forking
« Reply #4 on: May 09, 2014, 01:21:10 PM »
Ok, I think I fixed it.
I have a crash fix from Shadowgod, and another possible physics mod also from Shadowgod but the 2nd one does not look promising as yet again I will have no Idea what I'll be doing.
Should be ready to post a drop by then.

As you may be aware right now I am trying to put some research results together and also run the leagues.
« Last Edit: May 09, 2014, 01:22:55 PM by Botsareus »

Offline Shadowgod2

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Re: Species Forking
« Reply #5 on: May 09, 2014, 03:48:19 PM »
ya, sorry about that. i do seem to find the strangest/random bugs but then again i try to use the program to it's fullest :D

Offline Botsareus

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Re: Species Forking
« Reply #6 on: May 09, 2014, 04:45:20 PM »
No need for Apology. Usually your stuff is valid enough for me to investigate and in most cases it is a true bug. Keep up the good work.