Author Topic: BETA-AA-(F2)(30-11-2008)  (Read 2994 times)

Offline Botsareus

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BETA-AA-(F2)(30-11-2008)
« on: May 07, 2014, 01:35:00 PM »
Code: [Select]
'NAME         :BETA-AA
'LEAGUE        :F2, SB
'CREATOR    :d-EVO

'BEHAVIOR
'    If this bot sees a frienly that is tracking an enemy, The bot will aim at that enemy
'    Unfoolable recognition system (well almost, cant think of a way to beat it(well I have but it wont be easy))
'    It will reproduce out the back while feeding, offspring will help the mother if no enemys are behind

'FACTS
'    3 genes with 2 states (setting the bot, attacking and finding something to attack)
'    most of the actions are controled through ratios. some of them are listed below
'                    poison /shell is retio between body size and the current amount of poison /shell
'                    How close it must be to feed from a target is determined by refveldx

cond
  *.robage 0 =
start
  -436 .eye9dir store
  -327 .eye8dir store
  -218 .eye7dir store
  -109 .eye6dir store
  109 .eye4dir store
  218 .eye3dir store
  327 .eye2dir store
  436 .eye1dir store
  109 .eye1width store
  109 .eye2width store
  109 .eye3width store
  109 .eye4width store
  109 .eye5width store
  109 .eye6width store
  109 .eye7width store
  109 .eye8width store
  109 .eye9width store
  .shoot .ploc store
  .tie inc
  0 .timer store
  0 .out1 store
  100 rnd dup .out8 store 10 add .out9 store
stop

cond
 *.eyef 0 =
 *.eyef 0 >
 *.in8 *.in9 10 sub =
 *.in8 *.out8 != and and or
start
  100 rnd dup .out8 store 10 add .out9 store
  0 .out1 store
  *.maxvel .up store
  -4 *.eye1 sgn mult *.eye2 sgn -- abs mult *.eye3 sgn -- abs mult *.eye4 sgn -- abs mult *.eye5 sgn -- abs mult
  *.eye6 sgn -- abs mult *.eye7 sgn -- abs mult *.eye8 sgn -- abs mult *.eye9 sgn -- abs mult 4 *.eye9 sgn mult *.eye2 sgn
  -- abs mult *.eye3 sgn -- abs mult *.eye4 sgn -- abs mult *.eye5 sgn -- abs mult *.eye6 sgn -- abs mult *.eye7 sgn --
  abs mult *.eye8 sgn -- abs mult add -3 *.eye2 sgn mult *.eye3 sgn -- abs mult *.eye4 sgn -- abs mult *.eye5 sgn -- abs
  mult *.eye6 sgn -- abs mult *.eye7 sgn -- abs mult *.eye8 sgn -- abs mult add 3 *.eye8 sgn mult *.eye3 sgn -- abs mult
  *.eye4 sgn -- abs mult *.eye5 sgn -- abs mult *.eye6 sgn -- abs mult *.eye7 sgn -- abs mult add -2 *.eye3 sgn mult
  *.eye4 sgn -- abs mult *.eye5 sgn -- abs mult *.eye6 sgn -- abs mult *.eye7 sgn -- abs mult add 2 *.eye7 sgn mult
  *.eye4 sgn -- abs mult *.eye5 sgn -- abs mult *.eye6 sgn -- abs mult add -1 *.eye4 sgn mult *.eye5 sgn -- abs mult
  *.eye6 sgn -- abs mult add 1 *.eye6 sgn mult *.eye5 sgn -- abs mult add 0 *.eye5 sgn mult add .focuseye store
 *.eye5 0 > *.in1 0 = and *.timer 1001 = and
  20 .dx store
  dropbool
 *.eye5 0 > *.in1 1 = and
  *.in2 *.in3 angle .setaim store
  *.maxvel .up store
  1000 .timer store
  dropbool
 *.nrg 2 mult *.body  >
  *.nrg 10 div 10 sub 99 ceil .strbody store
  dropbool
 *.nrg 2 mult *.body <
  99 .fdbody store
  dropbool
 *.body 900 >
  628 .aimdx store
  40 .repro store
  0 .timer store
  dropbool
 *.timer 1 =
  628 .aimdx store
  dropbool
 *.shell 6 mult *.body <
  100 .mkshell store
  dropbool
 *.poison 8 mult *.body <
  100 .strpoison store
  dropbool
 *.waste 100 >
  .backshoot inc
 *.waste .shootval store
  -4 .shoot store
  dropbool
 *.robage 1 =
  .deltie inc
  dropbool
 *.poisoned 0 != *.paralyzed  0 != or
  99 .repro store
  dropbool
stop

cond
  *.eyef 0 >
  *.in9 10 sub *.in8 !=
  *.in8 *.out8 = or and
start
  0 .focuseye store
  100 rnd dup .out8 store 10 add .out9 store
  1 .out1 store
  *.refxpos .out2 store
  *.refypos .out3 store
  *.refxpos *.refypos angle .setaim store
  0 .focuseye store
  *.refveldx .dx store
  32 .shootval store
 *.eye5 *.refveldx abs 10 add <
  *.refvelup 40 .up store
  dropbool
 *.eye5 *.refveldx abs 10 add >
  *.refvelup 10 sub .up store
  dropbool
 *.refpoison *.refshell => and *.eye5 7 > and
  -6 .shoot store
  dropbool
 *.refpoison *.refshell < *.eye5 7 > and
  -1 .shoot store
  dropbool
 *.nrg 2 mult *.body  >
  *.nrg 10 div 10 sub 99 ceil .strbody store
  dropbool
 *.nrg 3 mult *.body 2 mult <
  100 .fdbody store
  dropbool
 *.body 900 >
  628 .aimdx store
  40 .repro store
  0 .timer store
  dropbool
 *.timer 1 =
  628 .aimdx store
  dropbool
  *.shell 3 mult *.body <
  100 .mkshell store
  dropbool
 *.poison 4 mult *.body <
  100 .strpoison store
  dropbool
 *.waste 100 >
  .backshoot inc
  *.waste .shootval store
  -4 .shoot store
  dropbool
 *.robage 1 =
  .deltie inc
  dropbool
 *.poisoned 0 != *.paralyzed  0 != or
  99 .repro store
  dropbool
stop

end