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Zerobots

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Botsareus:
MonteCristo, here is an example of a zerobot:


--- Code: ---0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

--- End code ---

sorry for the confusion...

Botsareus:

--- Quote ---There are several ways to go about this. My (very successful) method is to make a sim with very little costs, no DNA costs, and 100 bots with DNA composed of 10,000 random numbers from -32000 to 32000 .Random.org generates random numbers, methinks. Change point mutations to 50 (instead of 5000) and wait. Once you find a few reproducers, dump them in another sim and put some selective pressure on them.

--- End quote ---

I still like his approach, but he is being stubborn and not using all the tools available to him. If you go to global settings and activate Point2 mutations, you will get the same effect as using a randombot.

MysticalDumpling:
Im using an old version of DB. I never got around to updating it... :P

Botsareus:
All I got to say to that is "Wat?"  ;)

MonteCristo:
 :D Cmon people, im getting confused. I got it that zerobot is made out.of zeros, but mabie you all dont understand that im not a pro at this game or a programmer, so thats why i said step by step, i have no idea what to do with those damn zeros...

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