Code center > Confirmed & Outstanding bugs
Weird teleporter problem.
Testlund:
Yeah, it's strange cause you haven't mentioned doing anything with the teleporters in the latest drops.
My workaround only worked once when I loaded the sims. Then I tried to switch on the new mutation features and restart the sims and the problem was back. Maybe there is new data that DB can't transfer properly through the teleporters.
Botsareus:
The teleporters are plain buggy. Try running your sim again but start with 130 robots. That seems to fix it. There will never be a sim that just has a fixed number of robots, so I don't see a big issue here.
The logic to save a simulation is used for teleporting robots as well, the simulations seems to save fine, therefor I know I have not introduced a broken feature here.
There is a secondary problem here with loading an existing sim file though, but it seems to resolve itself in most cases as well. I recommend however, not to load existing simulations while running teleporters.
I must have edited this post atleast 5 times, sorry for the confusion.
Attached is a working version of the experiment described by Testlund above.
Testlund:
Yes, this worked right away! A good template for teleporters I think. Thanks! :)
Botsareus:
--- Quote ---There is a secondary problem here with loading an existing sim file though, but it seems to resolve itself in most cases as well. I recommend however, not to load existing simulations while running teleporters.
--- End quote ---
This is that error 55 stuff again.
:thinkey: Can the autosave routine interfere with robot teleoporting? I think I may have something here.
Botsareus:
I have assigned unique file numbers to save and load organism. I also disabled the autosave timer if simulation saving is in progress.
Play with this tell me if it works.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version