Code center > Suggestions
STOP THE DREADED JUNK DNA IN ITS TRACKS
Botsareus:
I see what your planning now, indeed it is a good solution.
Numsgil:
--- Quote ---I don't think this will be so hard to do really.
We just create 2 smaller bots in the space originally taken up by one. Possibly start them in the same position and just allow the game physics to move them apart.
--- End quote ---
But remember that size will now be (in the newer versions) directly related to volume, which is directly related to body currently. So it may not be quite that simple.
PurpleYouko:
So are you planning on having the robot slowly stretch out into two while maintaining the same volume inside the cell membrane. Now that would be cool. B)
Numsgil:
--- Quote ---So are you planning on having the robot slowly stretch out into two while maintaining the same volume inside the cell membrane. Now that would be cool. B)
--- End quote ---
That would be cool, I just have absolutely no idea how to do it. It would make collision detection infinitely more difficult. There are alot of optimizations made when we know bots are spherical (or nearly so).
I'm open to suggestions.
PurpleYouko:
Well I was thinking of creating a new bot on top of the old one with both the same size (kind of like splitting the cell nucleus) then change their sizes as they move apart until they fully separate. It should be fairly easy to come up with a formula that defines their volume change as a function of how much the two circles overlap.
Then we can change the width of the connecting tie to exactly match the diameter of the robots
Another cool thought I just had was to change the width of ties so that short ones are fat while stretched out ones get thinner. ie. keep the volume of a tie constant.
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