Code center > Confirmed & Outstanding bugs
Mutations going crazy!
Testlund:
I'm just running with default values with all mutations, including the new mutation features and within only 185000 cycles the bots DNA have totally changed.
For one bot I got only numbers and another one of the same species I got text DNA with a few numbers. This doesn't seem right. I have the mutations slider set to 1 / 32 too, so I think mutations should happen a LOT slower than this!
Botsareus:
Turn OFF Delta2 mutations. Or set the change values as low as possible. I just have a thing for crazy mutations, they work for me. :P
Basically what is happening is your mutation rates (themselves) are changing very fast.
Peter:
Does it happen often delta mutations adjusting their own delta mutation rate can create crazy mutation rates?
Botsareus:
Well first of, Delta2 mutations do not adjust there own delta2 mutation rates. Delta mutations do. But, delta mutations (old feature as apposed to delta2 which I added recently) are relatively rare. Also, delta mutations do not adjust the mutation run lengths at all. Feel free to use them though, I am not forcing this stuff on anybody and never will.
Testlund:
I see this will take some time to learn. I was assuming the rates of the new mutations were similar to the old mutations. Maybe I should try one mutation type at a time and see what they do.
When you say "set the change values low" you mean higher numbers, right?
However if you continue to run this sim you should get an overflow error. Yay. :dry:
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