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Darwinbots 2.46 Full version now available.

(1/1)

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Here once again is the epic list of changes:


* Small bug fix when rename main directory
* Graph Join cancel fix
* Can set to use old color
* DBLaunch major update
* Bug fix with robots not dieing during corpse mode
* Make saves dir if not found
* Restart mode loads correctly
* Randomize seed on restart
* Added music
* Added an option to graph new to display all running graphs
* Graphs are now more user friendly
* Turn cost calculated more accurately
* Better color randomization on add robot
* Implemented DNACOPY cost for reproduction and virus
* Implemented all DNA execution costs
* Update to pipe server name
* Mutation oscillating improved and implemented
* another overflow fix in eye strength formula
* Core code to run and test Chloroplasts implemented
* Bug fix to prevent chloroplasts from going negative
* Bug fix in reading number before store
* Added a soup of new dna commands
* small fix in main global setting explanations
* seconds timer does not update if user form is disabled
* enabled some low level checks in an attempt to stabilize the program and avoid or at least track run-time errors better (It was srprising how little they impacted performance)
* Created more meaningful names for unpow (now called root) and depow (now called logx)
* Fixed error in logx
* mutation ox now between 20x and 1/20 x
* Made energy robots get from waste liner
* Added option not to decay waste shots
* Further Optimization of Chloroplasts
* When corpse forms, Chloroplasts are reset to zero for it
* Added chloroplast cost to F1 rules
* Made the annoying Buoyancy Warning optional
* Now you can disable video automatically when simulation starts
* Slime decay rate has been changed from 2% to 1%
* Do not prompt for IM when loading from command line
* Mod to buoyancy storage (view help on setboy command for more info)
* Internal help now matches external help
* Tie by touch implemented
* Fix for epigenetic memory copy by birth ties implemented

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