Code center > Bug reports
Waste from nothing
Botsareus:
[Bump]
I have ran the following simulation (attached 2 files)
I don't see any run away waste due to enabling 'do not decay waste shots.'
edit: Also attaching I_Flimma jic my version different then yours.
Testlund:
I'm looking into this again. I've started a new sim with the bots I used when this happened to see if it was just a temporary glitch, but here is a video showing what should happen if you run the sim that I posted at the top of this thread.
https://www.youtube.com/watch?v=80Wcnt5WAco&feature=c4-overview&list=UUZDVh1J8SG8HAfq6qypiANw
While waste is slowly counting down as it gets converted through chloroplast it suddenly make an increase and then again starts to count down.
Testlund:
Run this one and check out the bot called Wastebot. Waste starts from 0 and quickly counts up to around 60. It should be 100% reproducible.
Botsareus:
I will.
I'll also run it using 2.45.
I should have free time this weekend.
Thx.
Botsareus:
Ok so, In 2.45 waste stops building up at 102.xx. In 2.46 the waste seems to build continuously. Let me see if I disable the waste to energy chlr. code. cross-fingers.
Let me also note that Panda was not clear in his description: Although lots of waste is an indicator that the robot is not reproducing, it does not mean that a robot that can reproduce will have zero waste.
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