Author Topic: Chloroplast counter  (Read 2474 times)

Offline Testlund

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Chloroplast counter
« on: September 02, 2013, 05:23:37 AM »
I've tested the beta version but for what I can see it's just a counter that count to 16000. It doesn't matter if the sun is on or not either.  :unsure:
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Offline Botsareus

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Re: Chloroplast counter
« Reply #1 on: September 02, 2013, 09:43:43 AM »
Quote
just a counter that count to 16000

Be more specific, what feature are you referring to?

* the graph?

* the actual chloroplasts the robot has?

* other ?



if you are referring to the actual chloroplasts:

the gene:
Code: [Select]
cond *.chlr 16000 < start 160 .mkchlr store stop

instructs the robot to make chloroplasts until they reach 16K, the exact behavior you are seeing.

What they do with the chloroplasts is a different story:

If the sun is off the robots do not get energy from chloroplasts at all.
At 0 chloroplasts the robots do not get energy from chloroplasts at all.
At high robot density robots may actually lose energy if they use chloroplasts.
Finally, in costs you can set a cost for making chloroplasts, 0.2 is highly recommended.

Bottom line is, the robot chloroplasts have nothing to do directly with the amount of energy the robots are actually getting. Also, the amount of energy the robot is getting does not change chloroplasts in any way, other then by evolution.



Are you telling me your robots are not getting any energy?

That may be strange, make sure pond mode is off and make sure you set a good vegy feeding rate. I am using 100 in my settings files. You can actually download and run one of my settings files, they are attached to the chloroplasts discussion post started by Panda. I have got to warn you that so far my target test results suck.
« Last Edit: September 02, 2013, 10:25:35 AM by Botsareus »

Offline Testlund

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Re: Chloroplast counter
« Reply #2 on: September 02, 2013, 12:43:07 PM »
Sorry, I didn't see the cost option for chloroplasts first. Now it makes sense. This will be interesting to play around with.  :happy:
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