Bots and Simulations > Evolution and Internet Sharing Sims
Guide to analyze a evolved bot?
Endy:
I think that rendering the dna in a more human format is only half the problem. The real issue is that, for better or worse, the dna is getting to be almost as complicated as real dna. The added complexity(above and beyond the complexity of most if not all other Alife programs) is always nice to see but at the same time it would be good to know what some of it really means.
I can almost envision a DB Genome Project someday :)
shvarz:
When I talked to some of my more technology-oriented friends, they told me that their degrees (like bachelor or master) are often granted for figuring out how a particular complicated instruments operates. What I see is some programming schools granting degrees for figuring out how some of the complicated bots operate :)
I already described somewhere the program that would make the job of figuring out what bots do much easier: a virtual "room" with a bot placed in it and toolbars showing values of all memory locations, stack and DNA. It would allow you to go through DNA one command or one gene at a time, highlighting memory locations read from/written to. If input is requested by a gene (say an "eye value") then user can input any value he likes. Something like that. I think PY liked that idea, but I don't know if anything is done along these lines.
PurpleYouko:
Yes I like that idea and I certainly plan to add something like this.
Right now though, I'm waiting for Num to get the code for the next version sorted out.
He is making some MAJOR changes to the way everything runs. You won't see much of it as a user but from a programmer's perspective it is almost unrecognizable. I have a half made version of his code but I can't really do any work on it until he has it ironed out. There are bits missing all over the place still so it is hard to know where to start.
Once we get the format sorted then I can start on the peripheral stuff.
shvarz:
:drool:
(I knew it would be handy :) )
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