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Photosynthesis

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PurpleYouko:

--- Quote ---It might totally ruin the whole idea of a plant league too.
--- End quote ---

 :huh: What idea of a plant league?



--- Quote ---And what about bots that feed on other bots?
--- End quote ---


You must have missed this bit.


--- Quote ---2 The specialization points define how efficiently a robot is able to gain energy from a given food source. He can choose between Photosynthesis to gain energy from daylight, Chemosynthesis (probably not a real word) to convert energy directly from chemicals in the environment such as Sulfer from a black smoker or feeding on other robots.
--- End quote ---

Makes no difference if you shoot or tie feed. This is referring to efficiency at metabolizing the food you get back from either.

Have you been following the recent thread in the old Forum where this idea was first discussed?

 :D  PY  :D

PS Boring?  Me?  Obviously he don't know me too well :rolleyes:

Numsgil:
PY, what about the enzyme idea I had above?  Worth a shot or no-go?

PurpleYouko:
I should say that it works out as pretty much the same as my specialization idea. You just produce enzymes for whichever type of food you want to eat. I still think it should be fixed at birth though. How many sharks have you ever known that can suddenly switch diets to eating Kelp?

Some plants such as the venus Venus fly trap supplement their photosynthesis by digesting animal tissue. They obviously produce some sort of enzyme to do it but as before, this is fixed at birth and can't be contolled later.

The only difference I see is that you have 20 bits while I proposed 5. No big deal either way. You just have to work out an exponential gain in efficiency for multiple specialization. ie. if a "Plant" wants to be super efficient at photosynthesis, it spends all 5 (20) specialization points on photosythesis, it will have to produce more energy than 5 (20) single points could produce.

Incidentally, single celled alg seem to manage to photosynthesize pretty well without getting huge.

Have you coded any of this yet?

 :D  PY  :D

Numsgil:
I've just started the prototyping for the stomachs and mouths and shots, and all that good stuff.  Nothing actually done yet.

I think the machinery for producing the enzymes should be fixed at birth, but you should be able to build more enzymes to digest faster.

Food sits in your stomach until it is digested.  The more enzymes you have to digest it, the faster you can.  Undigestable bits are, of course, expelled as waste.

I don't necessarily like the idea of making the existing enzymes more efficient as you specialize.  Seems a little bit artificial.  I don't have a satisfactory replacement though.

Maybe something will come to me later...

Maybe the more you specialize the faster you can build enzymes.  Then enzymes are lost over time, so you have to constantly be making more.  Not sure though.

Anonomous Guest Person:
The problem with the shark arguement is that it assumes all the bots in DarwinBots are multi-cellular. Very multi-cellular.
It'd be simple to rework a single cell. It'd be nearly impossible to rework millions, without causing a metamorphosis.
And further more, with a metamorphosis, the organism's diet can change.
In fact, the reason any organism would have a metamorphosis, on a design side of view, is so that reproduction can be cheap, and organisms can still become powerful. Once they've gained the proper energy as a juvenile to grow into a powerful organism, that is.

So, therefore, your arguement is invalid, and simply is a mostly general case. But I believe most insects go through a metamorphosis. In fact, I'm pretty sure ALL of them do!

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