Code center > Suggestions
Walls!
Greven:
What about making the walls work correctly, without slowing the simulation down! This could be very cool!
PurpleYouko:
We are working on it.
Eventually walls will be a layer in the env grid. They should also be customizable so you can make them look like bricks, bits of popcorn or a coral reef. You takes yer pick.
In the mean time it is a bit of a back burner issue since we won't be using the robots array to make walls at all in the long term.
Greven:
Sounds good to me. But I like to make a wall purely out of alcohol? Is that possibly? and also a wall of ... no seriosly a wall of radiation, so when bots get near it, the bots DNA might suffer or maybe the mutations rate go temporarily up? or something like it!!!??? :bigginangel: :bigginangel:
PurpleYouko:
"All things will be possible with the fabled e-grid"
With user definable levels and graphics you should be able to literally paint a picture with e-grid components.
I am seriously considering attempting to use DirectX components to speed up graphics for this. Bloody hard to understand the stuff though :(
Greven:
That sounds good! But I have never poked around with DirectX, so I can not help you! <_<
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