Bots and Simulations > Evolution and Internet Sharing Sims

Shvartz, can you help me out?

<< < (3/26) > >>

shvarz:
You guys are wimpy evolvionists (that's not a word, but what the hell!)!

180,000 cycles later I had this:


--- Code: ---cond  *.nrg  20000  > start  50  300 stop
cond start  store stop
cond start -1  .shoot  store  10  .up  store stop
cond start -1  7 stop
cond start  store  10  .up  store stop
end
--- End code ---

As you can see the first gene has been split in two and the second gene was duplicated.  This gives me hope - I think I can evolve this baby!

And right now I am at 420,000 cycles and here is the most populous bot:


--- Code: ---cond  *.nrg  20000  > start  50  300 stop
cond start  store stop
cond  *.shareshell  *180  !%= start  1168 -1  .shoot  store  10  .up  store  10  .up  store stop
cond start -1  7 stop
cond start -1  7 stop
cond start  store  10  dec  1  sub stop
end
--- End code ---

This piece of code is already beyond me - I have no idea what genes 3-7 do together.   By the way - bots learned to turn!  They don't turn for any specific reason, but they do run in circles now!  Yay!

shvarz:
And one more thing:  that "average mutation" graph is seriosly messed up -it shows total crap!  Well, it's not actually the graph, but the "counting number of mutations" routine  - my bots have tons of mutation, yet their mutation counters are at 0.

PurpleYouko:

--- Quote ---You guys are wimpy evolvionists (that's not a word, but what the hell!)!
--- End quote ---

Sure it is a word.

You can find Wimpy shops all over the place. Their burgers aren't that bad either. Don't know what it has to do with evolution though. :D

Botsareus:
Good work.

shvarz:
Just to keep you guys updated: I am at around 1.6 million cycles and I see tons of diversity in bots.  Recent snapshot shows 78 different species of bots with the most abundant having just 10 organisms (total is 200 bots).  I think I've relaxed conditions way too much.  Another expalantion is that the ratio of junk DNA to good DNA is very high in these bots, so a lot of mutations are not affecting their fitness and are able to survive.  That means I need to reduce the mutation frequency.

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