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Eyes in DB!?
Numsgil:
There are actually alot of shortcuts you can use since you know the eyes together form a 90 degree angle. But I have thought about limiting eye recognition to 9 if only 5 is used.
Currently (in my version I'm working on right now), bumping into another bot seems to activate the eyes. I have absolutely no idea why.
Ulciscor:
What's the activating condition for an eye anyway?
Numsgil:
I think if any of the *.eyeXs are attempted to be put on the stsack, the eyes activate.
Ulciscor:
So either a collision is putting an .eyeX on the stack or there is some hole that is activating the eyes directly? That may require some detective work...
:blink:
Numsgil:
Yep, such a pain.
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