Bots and Simulations > Evolution and Internet Sharing Sims
A little evolution for everyone!
PurpleYouko:
I'm not arguing that "junk" DNA cannot become useful. It obviously can.
I am looking at present "junk" in a non-mutating environment to see whether it has any effect whatsoever.
As greven said, if it has an effect then it is a bug. I am attempting to find out if there is a bug or not. That is all.
Greven:
What about adding cost to reproducing? say 1 nrg for every 10th instruction or so?
PurpleYouko:
Back when I were a lad, it used to cost energy to reproduce.
Well actually about a year ago. I had to remove the feature.
Here is the problem with doing it that way.
imagine a robot busy feeding on a patch of veggies with its face (do DBs have faces?) buried in its food, shooting away and building up vast amounts of energy.
He/she/it passes the repro threshold and tries to make a baby. The repro gene activates. The program goes through all the motions of making a new baby. All costs are applied including the cost of replicating the DNA.
Then what happens?
There isn't room for the young 'un to be created so all the effort and cost has gone for nothing due to an arbitrary decision by the program that there ain't enough space.
There is just no justification for charging all that energy to do absolutely nothing. It just put an effective cap on how much energy a robot could colect.
Sprotiel:
The solution is rather obvious: charge the ehergy only when the bot reproduces!
Greven:
No that is stupid Sprotiel :boing: :)
I think, like real cells, a bot divides, not repoduces, and therefore, the daughter cell(bot) should appear were there are any empty space! or something like it!
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