This is so you know what's going down.
1. Bots' size is now realistically linked to body. (see screenshot)
2. All physics reworked to use Forces. Result: a few instabilites here and there, slower from not being optimized, but generally more realistic reactions between bots and ties, walls, gravity, etc. Haven't worked out drag yet, and friction is acting a little screwy still.
As an unintended result, bots conserve angular momentum from ties very well now.
Still not quite stable for gravity sims yet, which is a disapointment.
3. Shots now collide mouch more often with bots they're supposed to. It's still not 100%, but it's definately an improvement.
4. Options form has been slightly tweaked, with all physics constants being moved to a seperate form. There are some pull down menues for physics defaults.
5. Bots now allowed up to 10 ties.
6. Solved a few logic errors and bugs that freeze the program.
7. Some bits of a "bucket" system started to speed up the simulation.
8. Started the new mutations menu, and some basic DNA tools for the new mutations.
9. Started a new robot debugging form, but no code just yet.
10. Environment grid worked out a bit more. Still not quite there.
That's pretty much it.