Bots and Simulations > The Gene depository

End All DNA defense

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Numsgil:
This is really the first version that has so many major changes that it could drastically alter bot design.

If anyone wants a highly buggy version of whats to come so they can start designing bots that will work in the new version, just PM me an email address and I'll send you the most recent version.

Numsgil:
Okay, this is the version I'm working on now.  Note that in 3.0 trying to store to an invalide memory location will be a free action.  (Debate the point if you want.)


--- Code: ---cond
start
0 *.delgene 1 ceil .delgene mult store
0 *.mrepro 1 ceil .mrepro mult store
0 *.sexrepro 1 ceil .sexrepro mult store
0 *.fixed .fixpos mult store
stop
--- End code ---

Left out the repro and -2 = shoot stuff since it's more complicated.

Endy:
I normally use "dup div" instead of the "1 ceil" but it probably makes no difference. I like the fact that it only costs to store to valid memlocs. Means immune genes like this are not going to cost a massive amount of nrg.

Got a chance to play with Beta 3.6, thanks Nums! I think my most favorite part so far is the customizable bkground option. It's great to see the bots fighting; with scenes of sunsets, mountains, and actual ponds behind them. Almost gave them a bug on a windshield look :) . Liked the "flicker mode" built in, reached amazing speeds with some 200 bots, it somehow makes the scene look more life-like by having everything in motion.

Ties are behaving...strange, to say the least. There were ties across the screens on ocassions and even a few ties to nothing. Hmm, bots discovering quantum tunneling with ties? Or just a really odd bug? :D

Hopefully have some time tonight to dig into new gene commands.

New vers is surprising less size than previous versions. How many commercial games can make that claim?

Endy :blueblob:

PurpleYouko:
Still working on that background picture stuff. It is amazingly hard to make the bloody thing come up in the middle of the screen. It always ends up in the top left corner.

Soon to be working on a system that will hopefully speed up graphics even further as well as allowing dynamic e-grid displays and smaller background pitures as tiles.

 :clap:  PY  :clap:

Numsgil:

--- Quote ---Ties are behaving...strange, to say the least. There were ties across the screens on ocassions and even a few ties to nothing. Hmm, bots discovering quantum tunneling with ties? Or just a really odd bug? :D

Hopefully have some time tonight to dig into new gene commands.

New vers is surprising less size than previous versions. How many commercial games can make that claim?

Endy :blueblob:
--- End quote ---
Quantum tunneling.  Definately.  Wouldn't surprise me in the least.

The new version is shorter because I changed the opening splash scren from bmp to jpg.    :pengysmiley:

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