PY, the actual programing is inportant yes , but first we have to figure out what we really want to do.
It definately shouldn't be possible to be camoflaged and moving. There just aren't any animals I'm aware of that can move and still be unnoticable (unless they're movement mimics plants moving in the breeze, or something like that).
Look , if you want to add acamouflage mode to basic Db that fine.
I think I am not a biologist so I dont know how camouflage is supposed to work, camouflage to the egrid I think is the best way...
How will robots look to the user while camoflashed to the e-grid I dont know , thats why I was thinking to paint the e-grid into realtime and update it every cylce.
I just really like Strykes idea and I want to add this:
Yea , like the null from cosmic rift. The whole point of the advantage is that it moves while cloaked. The ristriction in cr is must uncloak when shooting. So we can make it also when shooting or tie feeding. I think multibots should have the ability to cloack too, unless they tie feed from each other (passing info. can be during cloack)
The best way to make it is to have it like a "cloak mode" option.
As a "!!!!NEW SPECIAL MODE!!!!"
I mean , I feel pissed now , why can num and py play arround with silly modes ( like "shapes mode" or like "space mode") and we cant. I want actual cloack with movment , its does not have to effect ordinary DB in any way. ITS A "SPECIAL MODE USING A SPECIAL CHECKBOX IN OPTIONS"
If the mode is checked this works and mutates:
50 'number of cycles to cloak , dumps 50 energy energy into cloack
.setcloack
store
'if the robot shoots or tie feeds the mode is lost, but the energy (whats left of it) is returned. ' I know that shooting or tie feeding while cloacked is too cheap.
If the mode is not! checked! this how it looks like:
50
0
store
does! nothing!