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Numsgil:
You just have to manually make sure you stay oriented to your ties.  Or we can even have a 'lock' variable that locks your orientation with respect to a tie.

Elasticity of joints isn't something I've explored yet.  I'm still researching this area.  But all multibot ideas I've had beyond simple animals, that is lattice connected organisms, needs to spin freely independant of tie angles.

Fish school, for instance, with bots connected to each other by ties so they don't have to watch each other to follow each other.

Numsgil:
PY, can you think of a mechanical example of the tie structure as it stands?  Like my proposed system is a ball bearing.  Would help me look up physics stuff on it.

Numsgil:
Ideally you could create a multibot that can feed at an angle to it's body's tie angle.  For movement you just have to rotate the desired movement of the multibot into your frame of reference.

Which again could use some cosines and sines.  Maybe there's another way.

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