Code center > Suggestions
Wha??
Numsgil:
I'll be fixing the inability to revolve while hard tied in the next release or so.
PurpleYouko:
--- Quote ---I'll be fixing the inability to revolve while hard tied in the next release or so.
--- End quote ---
:blink:
Please explain!
You shouln't ever be able to revolve with respect to a hardened tie..... except by setting .fixang or one of the new .tiang() settings on the offending tie.
Numsgil:
--- Quote ---
--- Quote --- I'll be fixing the inability to revolve while hard tied in the next release or so.
--- End quote ---
:blink:
Please explain!
You shouln't ever be able to revolve with respect to a hardened tie..... except by setting .fixang or one of the new .tiang() settings on the offending tie.
--- End quote ---
I've been talking about this for a while. Specifically I put it all together in the tie thread.
Bots in hardened ties will act as ball bearings. Bots will only be able to change angles between two ties by applying nrg to move it. That is, the angle between where the bot is looking and a single tie is meaningless for anything but the bot's own information. That means the bot is free to rotate around while still manipulating ties, which is much better for reasons Ulc has clearly demonstrated.
The exact nature of the energy needed to move two ties I'm still researching, but it will probably be similar to the amount of energy muscles have to expend to move two bones in relation to each other. You'll apply force X and drag and added mass from the ties will cause forces in opposition which can move you forward or to the side, etc. The force of these opposition forces depends on the viscosity and density (depending on laminar and turbulent flows) so is user definable, but forces will always be realistically based in physics.
Now you know what I've been doing for the last 4 days.
PurpleYouko:
--- Quote ---I've been talking about this for a while. Specifically I put it all together in the tie thread.
--- End quote ---
I must have been asleep then because I don't remember any of that. :blink:
I can see your point about applying force between two ties but we also need to be able to fix an angle with respect to a single tie or else many structures lose their coherence. (note my reply to Ulc)
Maybe we should expand and refine the use of stifftie to allow various gradiations of fixed angle or rotatable ties since both systems have advantages.
Numsgil:
The problem with that is that it doesn't take into account any of the forces. That is, when you change the angle, what force is put on the ties and how much is just the bot spinning in place. The only thing that would make sense is torque, but then your moment arm is so small you're having to spend alot of energy.
Navigation
[0] Message Index
[#] Next page
Go to full version