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Screenshot from 2.4!

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Numsgil:
Changed the radius of a bot to be reflective of the volume of a sphere of its body if each body point is 905 cubic twips.

Not a change for 1000 body bots (the normal) but a huge size change for small bots.  The purple bot is normal sized.


Took a bit to get shot collisions to work right, but I found a cool system for doing it, and alls good.  (well, shot collision between larger bots is freaking out still, not sure why).

Should make the advantage of being big (more powerful shots) be balanced by the difficulty in being hit when you're a pipsqueak.

shvarz:
Nice..

But why are ties so freakishly long again?

Numsgil:
I'm reworking the entire physics engine to work with drag and friction, etc. realistically.  I haven't gotten around to tie physics yet, so ties don't actually keep bots together or push them apart.  It's temporary.

I've seen some vegs so emaciated that they're barely bigger than a shot.  It's kind of funny to watch a bot try to hit it from 2 bot lengths away. It's like trying to hit a bullet with a bullet that's moving!

Should make for all around more interesting simulations.  32000 body makes you about 3 times as wide as a 1000 body bot.

Stryke:
Cool. Should add a nice new dimension to DBs.

Numsgil:
See what I've been doing today!



Decided to implement this while I was working on rewriting the eyes to use buckets.

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