Code center > Bugs and fixes
Shots Collisions
Numsgil:
Has anyone noticed that sometimes a bot will be firing at a veg, and no energy will seem to come back? It happens maybe 10% of the time. It could be a graphical big, I'm not sure. Just wondering if anyone else's seen this.
Shen:
Yes I have noticed this. Specifically when advancing cycle at a time to test venom and gene activations and suchlike. If you use ? .shflav in the console of the bot that has been shot you get a -2 value when it should be -1/6. Seems that the bot that gets shot seems to absorb its own -2 shot.
Numsgil:
Hmmm...
Bug hunting here I come. At least you've helped me narrow down where I need to look.
PurpleYouko:
I just thought that the shots weren't quite reaching the target and running out of steam too early so I reset the minimum shot distance a little.
That appeared to fix the issue.
I never explored the possibility that there might actually be a bug at work.
Numsgil:
What I've noticed is that a bot will sit about 20 twips from a veg, shooting like crazy, and the veg doesn't seem phased at all. Then if you drag the bot a bit, he'll seem to snap out of it and kill the veg in a few cycles.
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