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Project: New Ancestor

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Old Henk:
Hi,

I've set up a folder on the FTP server called NewAncestor. It is for an evolution-project with some of the oldest bots in DB: C_ancestralis and C_filans (also evolved from C_ancestralis btw)

I will post the settings soon, but I think default conditions are good enough; This is a project to bring those 'oldies' up-to-date via evolution.


Name Project: New Ancestor
Aim:
* evolve older bots that survive easily in new version
* Evolved bots are far superior to original (in new version)
* Evolution of new features into the botsBots for this project:
* C_Ancestralis
* C_filansSettings: Default
started: 5th june 2005
[/b]

So... anyone interested?  :)

Henk

Shen:
Im in! I've been testing out my own basic bots, might have seen a few Progenitors floating around the ftp but Ive havnt setup a folder.

By default conditons do you mean F1? I'd advise against that. For a start DB runs a lot faster these days and allows for larger field sizes which can only be a good change. Also lower the veg energy. Post your settings and I'll tell you what I think. Any ideas on mutation rates?

Numsgil:
F1's definately not a good idea for evo sims.  It's just too empty (population size so small that genetic drift overpowers selection) and too much energy.

I like about 5 nrg per veggy for energy rates.  2.38 will have different settings for nrg to veggy:

X nrg per veggy per cycle
X nrg per kilobody (you get X nrg for every 1000 body points)
Quadratic (32000 gets 60X while 1000 gets 1X)

Should make for more interesting models (and solve the cancerous veggy problem).

Shen:
I cant get C_Ancestralis to survive at all in the latest versions without boosting veggie to over 200 in the smallest field size. Maybe we need a new bot :D

Old Henk:

--- Quote ---Im in! I've been testing out my own basic bots, might have seen a few Progenitors floating around the ftp but Ive havnt setup a folder.

By default conditons do you mean F1? I'd advise against that. For a start DB runs a lot faster these days and allows for larger field sizes which can only be a good change. Also lower the veg energy. Post your settings and I'll tell you what I think. Any ideas on mutation rates?
--- End quote ---
Well I've only recently become interested in Evo-sims, so I'm kind of a newbie in the area. What settings do you advice?

Henk

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